Showing 5 open source projects for "fisch-script-engine-roblox"

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  • 1
    DTCoreText

    DTCoreText

    Methods to allow using HTML code with CoreText

    ...It parses a practical subset of HTML/CSS and maps elements to attributed strings, handling fonts, colors, paragraph styles, lists, links, and embedded images or attachments. The layout engine uses Core Text framesetting to produce high-quality text rendering, including proper line breaking, kerning, and ligatures. Developers can plug in custom URL handlers, attachment loaders, and style overrides to adapt rendering to app needs. The library is particularly useful where NSAttributedString from HTML falls short or when you need consistent results across iOS versions. ...
    Downloads: 0 This Week
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  • 2
    LuaViewSDK

    LuaViewSDK

    A cross-platform framework to build UIs

    LuaViewSDK is a cross-platform framework which is designed to build native, dynamic and swift user interfaces. It's based on Lua VM and chooses lua as it's script language.
    Downloads: 0 This Week
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  • 3
    RestKit

    RestKit

    Framework for consuming and modeling RESTful web resources

    ...RestKit is designed to be modular and each module strives to maintain a minimal set of dependencies across the framework and with the host platform. At the core of library sits the object mapping engine, which is responsible for transforming objects between representations (such as JSON/XML <-> local domain objects). The object mapping engine is built on top of the Key-Value Coding (KVC) informal protocol.
    Downloads: 0 This Week
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  • 4
    JSPatch

    JSPatch

    JSPatch bridge Objective-C and Javascript using Objective-C runtime

    JSPatch is an Objective-C runtime bridge that enables calling Objective-C classes and methods from JavaScript code within iOS apps—commonly used for hotfixes by injecting scripts to patch app behavior at runtime. JSPatch bridges Objective-C and JavaScript using the Objective-C runtime. You can call any Objective-C class and method in JavaScript by just including a small engine. Easy script loading via JavaScriptCore framework integration. That makes the APP obtaining the power of script language: add modules or replacing Objective-C code to fix bugs dynamically. There are some extensions provide support for custom struct type, C methods and other functional, call +addExtensions.
    Downloads: 0 This Week
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    Build Securely on AWS with Proven Frameworks

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  • 5
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer on iOS. Touch/Mouse/Keyboard on Mac. Sound Engine support based on OpenAL (Served as an extension). Integrated Slow motion/Fast forward. ...
    Downloads: 0 This Week
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