Showing 10 open source projects for "audio development"

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  • 1
    mGSTEP

    mGSTEP

    Objective-C embedded development libraries

    Designed for use in embedded devices the mGSTEP libraries implement a subset of NeXT's OPENSTEP specification which has evolved into Apple's Cocoa Objective-C frameworks. The internal graphics rasterization supports rendering to an X11 or Linux frame-buffer based GUI.
    Downloads: 0 This Week
    Last Update:
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  • 2
    EZAudio

    EZAudio

    An iOS and macOS audio visualization framework

    An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations. I've designed six audio components and two interface components to allow you to immediately get your hands dirty recording, playing, and visualizing audio data. These components simply plug into each other and build on top of the high-performance, low-latency AudioUnits API and give you an easy to use API written in Objective-C instead of pure...
    Downloads: 1 This Week
    Last Update:
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  • 3
    videoLat

    videoLat

    Measure video delays

    VideoLat helps you measure latency of audio and video processing pipelines such as conferencing tools. NOTE: development of videoLat has moved to github. See http://www.videolat.org for details.
    Downloads: 0 This Week
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  • 4
    SuperCollider

    SuperCollider

    Real-time audio synthesis engine and music programming language

    N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io A real time audio synthesis engine, and an object-oriented programming language specialised for music. SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
    Downloads: 3 This Week
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  • 5
    Lightweight Java Game Library
    The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel...
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    Downloads: 295 This Week
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  • 6
    Ships Clock will ring a bell on every half-hour in the style of the standard ship's clock used for centuries on sailing ships around the world and still used in the world's navies today.
    Downloads: 2 This Week
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  • 7
    The Semantic Time Framework is a multimedia "meta-framework" that provides more high-level abstractions of time. STF enables developers to more quickly and easily develop interactive applications with time-based media.
    Downloads: 0 This Week
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  • 8
    The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
    Downloads: 0 This Week
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  • 9
    An Objective-C framework for developing AudioUnits. This framework (dynamic library bundle) can be used by Cocoa/Objective-C developers as an alternative to Apple's C++ based CoreAudio SDK.
    Downloads: 0 This Week
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  • 10
    A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
    Downloads: 0 This Week
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