Showing 63 open source projects for "lwjgl"

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  • 1
    LWJGL

    LWJGL

    Java library that enables cross-platform access to popular native APIs

    LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem. LWJGL is an enabling technology and provides low-level access.
    Downloads: 16 This Week
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  • 2
    ImGui Java

    ImGui Java

    JNI based binding for Dear ImGui

    imgui-java is a comprehensive Java binding for Dear ImGui, the popular immediate-mode GUI library used for real-time tools and debug interfaces. This binding allows Java applications—including those using LWJGL or JOGL—to leverage ImGui’s fast and flexible GUI features without switching languages. With support for native backends and OpenGL rendering, imgui-java is perfect for game engines, development tools, and editors that need an intuitive GUI system. It includes integrations for multiple platforms and rendering contexts, with regular updates to match upstream ImGui releases.
    Downloads: 6 This Week
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  • 3
    JOML

    JOML

    A Java math library for OpenGL rendering calculations

    JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance. With precise control over mathematical operations and compatibility with low-level APIs, JOML is a go-to library for Java developers working on real-time 3D engines and simulations.
    Downloads: 4 This Week
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  • 4
    JavaCPP

    JavaCPP

    The missing bridge between Java and native C++

    ...Under the hood, it uses JNI, so it works with all implementations of Java SE, in addition to Android, Avian, and RoboVM (instructions). More specifically, when compared to the approaches above or elsewhere (CableSwig, JNIGeneratorApp, cxxwrap, JNIWrapper, Platform Invoke, GlueGen, LWJGL Generator, JNIDirect, ctypes, JNA, JNIEasy, JniMarshall, JNative, J/Invoke, HawtJNI, JNR, BridJ, CFFI, fficxx, CppSharp, cgo, pybind11, rust-bindgen, Panama Native, etc.), it maps naturally and efficiently many common features afforded by the C++ language and often considered problematic, including overloaded operators, class and function templates, etc.
    Downloads: 3 This Week
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  • 5
    OPENRNDR

    OPENRNDR

    Kotlin library for creative coding, real-time and interactive graphics

    OPENRNDR is an open source framework for creative coding, written in Kotlin that simplifies writing real-time interactive software. OPENRNDR provides simple, reusable utilities with which creative coders can build robust, fast, and reliable (interactive) applications for prototyping as well as building production-quality software. With ORML you can easily connect to a number of widely used Machine Learning models, such as Facemesh, Posenet, and Stylegan. You can use OPENRNDR to visualize the...
    Downloads: 0 This Week
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  • 6
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 116 This Week
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  • 7
    dear jvm imgui

    dear jvm imgui

    Bloat-free Immediate Mode Graphical User interface for JVM

    ...It brings the powerful, real-time GUI-building capabilities of ImGui to Kotlin developers, allowing rapid development of tools, in-app editors, and visual debuggers with a highly intuitive syntax. The project closely mirrors the original C++ ImGui API, while adding idiomatic Kotlin features and bindings for libraries such as LWJGL. It’s particularly useful for Kotlin game engine developers or OpenGL-based tooling projects on the JVM.
    Downloads: 0 This Week
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  • 8
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested in graphics programming and game development.
    Downloads: 0 This Week
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  • 9

    OGLDataScienceTool

    Opengl tool for data science visualization

    Data visualization tool written in LWJGL Compatible with libgdx and other opengl wrappers The project depends on apache poi, and apache commons, for office files support Planned features for next release: * reading json, and other nosql data structures * jdbc connection for creating dataframes * data heatmaps, and additional plots for questions, contact me kumar.santhi1982@hotmail.com more details: http://www.java-gaming.org/topics/ds/41920/view.html http://datascienceforindia.com/
    Downloads: 0 This Week
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  • 10

    The Endling's Artifice

    Stealth/action shoot-em up game

    ...You can play the game as a stealth game, sneaking past enemy NPCs, or as a shoot-em up action game, killing everything that gets in your way. It's entirely up to you. This game features a rendering engine that uses LWJGL. The game can be played in full-screen or an 800x600 window. Custom levels can be created by using the IT4LevelEditor, and played in the game.
    Downloads: 0 This Week
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  • 11
    The hunt for the lost rainbow jewels
    The rainbow jewels have been abducted from the temple of the rainbow colors, and the world will slowly bleach out if you can't retrieve them. The hunt for the lost rainbow jewels is a single player RPG with an isometric (2.5D) display. It's written in Java and uses the LWJGL library for display and sound. News: In early 2015, I started a new project, called "Imp City", using the Jewelhunt codebase to implement a new game, kind of a crossover of a Settlers type game and Dungeon Keeper. At the moment, the codebase is 100% shared between the two projects.
    Downloads: 0 This Week
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  • 12
    nifty-gui

    nifty-gui

    Nifty GUI is a Java Library to create OpenGL based user interfaces.

    Nifty GUI is a Java Library that supports the building of interactive user interfaces for games or similar applications. It utilizes LWJGL, JME, Java2d or JOGL for OpenGL rendering. Nifty = Layout + Display + Interact done in a Nifty way :)
    Downloads: 0 This Week
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  • 13

    SuperCraft

    The Minecraft mod loader & more

    Downloads: 0 This Week
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  • 14
    Wacky Wheels Remake [DEAD]

    Wacky Wheels Remake [DEAD]

    Wacky Wheels Remake

    Project is dead. I'm trying to remake Wacky Wheels in Java using LWJGL. I'm not planning any 3D objects (except walls and static map objects), all entities are sprites with original textures + some modified or added. Expected features for v0.5: - Race single maps and campaigns like in original game - Play deathmatch maps - Split screen for all maps - AI opponennts for all maps - No network multiplayer - Maybe sounds - Possibility to write mods Expected features for v1.0: - Map made of polygons not cells - Bridges, maybe 3D surface - More maps and items - 3D karts and more 3D world models - Story mode with tuning - Ideally something like NFS Underground 2 (not graphically) - Map editor
    Downloads: 0 This Week
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  • 15
    ...Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API. Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
    Downloads: 0 This Week
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  • 16
    Lightweight Java Game Library
    ...Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. LWJGL is available under a BSD license, which means it's open source and freely available at no charge.
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    Downloads: 247 This Week
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  • 17

    JMir2

    Java版热血传奇2

    根据盛大热血传奇十周年客户端的素材,使用Java语言编写类传奇客户端。 使用OpenGL显卡加速技术(具体使用的库为LWJGL)。 服务端暂未研究。。。。。。
    Downloads: 0 This Week
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  • 18

    Blaze Machines

    Blaze Machines is a OS emulator modification for Minecraft

    Downloads: 0 This Week
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  • 19

    JavaKeyPadder

    Maps mouse and keyboard functions to a gamepad

    Uses Java and LWJGL to allow control of the mouse and keyboard with a gamepad.
    Downloads: 0 This Week
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  • 20

    jGLCore

    Tiny abstraction library for OpenGL access from Java.

    jGLCore is a simple facade or abstraction to various OpenGL binding libraries. jGLCore exposes OpenGL's core profile functions and transparently forwards calls to one of its backends: JOGL, LWJGL, or Android. Warning: This is a work in progress.
    Downloads: 0 This Week
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  • 21
    2DTankGame

    2DTankGame

    A simple tanks game.

    A simple tanks game in Java using LWJGL and Slick-utils. Needs an AI.
    Downloads: 1 This Week
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  • 22
    lwjgl-basics

    lwjgl-basics

    LibGDX/LWJGL tutorials and examples

    lwjgl-basics is a lightweight, shader-driven Java library designed to teach and simplify 2D game development using LWJGL and OpenGL, focusing on minimal abstractions and direct control over rendering pipelines. It provides essential utilities for handling textures, shaders, and sprite rendering while maintaining a low-level approach that exposes developers to the underlying graphics concepts.
    Downloads: 0 This Week
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  • 23

    Unamed3DGameEngine

    A simple 3D game engine

    A "simple" 3D game engine being developed in java as a means of learning opengl, lwjgl, physics and other game development stuff. This is my first engine I have started developing on my own and is not to be taken as super polished or well developed. That being said all suggestion to improve the engine is very much welcome and much appreciated.
    Downloads: 0 This Week
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  • 24
    ForceFeedback Joystick Driver for Java
    This is a joystick driver for Java with support for ForceFeedback (haptic effects). It is based on SDL, therefore it is platform independent and works on Windows, Linux and MacOS X.
    Downloads: 0 This Week
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  • 25

    Pajamana

    A small LWJGL game I created

    A java game wrapped in EXE using and Using LWJGL and Slick_Util
    Downloads: 0 This Week
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