Showing 43 open source projects for "shader"

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  • 1
    LYGIA Shader Library

    LYGIA Shader Library

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.

    LYGIA is a shader library of reusable functions that will let you prototype, port or ship a project in just few minutes. It's very granular, flexible and efficient. Supports multiple shading languages and can easily be added to any project, environment or framework of your choice.
    Downloads: 0 This Week
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  • 2
    Glslang

    Glslang

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL

    ...Right now, there are two test harnesses existing in glslang: one is Google Test, one is the runtests script. The former runs unit tests and single-shader single-threaded integration tests, while the latter runs multiple-shader linking tests and multi-threaded tests. Test results should always be included with a pull request that modifies functionality.
    Downloads: 1 This Week
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  • 3
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    ...It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. Meanwhile, libshaderc exposes a stable API that allows developers to programmatically compile shader strings into SPIR-V modules within graphics engines and tools. ...
    Downloads: 6 This Week
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  • 4
    SwissGL

    SwissGL

    SwissGL is a minimalistic wrapper on top of WebGL2 JS API

    SwissGL is a compact JavaScript library that provides a streamlined abstraction layer over the WebGL2 API, designed to minimize boilerplate when building GPU-accelerated graphics, simulations, and procedural visualizations. Acting as a "Swiss Army knife" for WebGL2, it simplifies shader, texture, and framebuffer management into a single, expressive interface that enables developers to write complex GPU workflows in just a few lines of code. The library centers around one main function that unifies rendering and compute operations, allowing the creation of particle systems, GPGPU effects, and real-time simulations entirely on the GPU. ...
    Downloads: 2 This Week
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    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    ...It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V specification and is used in projects that need to generate, analyze, or modify shaders dynamically.
    Downloads: 0 This Week
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  • 6
    Butterchurn

    Butterchurn

    Butterchurn is a WebGL implementation of the Milkdrop Visualizer

    ...It is designed to render complex, real-time audio-reactive graphics that respond dynamically to music input, producing highly immersive and fluid visual effects. The engine uses GPU acceleration through WebGL to achieve high performance, allowing it to handle intricate shader-based visualizations without overwhelming system resources. Butterchurn supports preset-based rendering, enabling users to load, customize, and switch between a wide variety of visual styles that evolve over time with the audio signal. It can integrate with web audio sources, making it suitable for use in browser-based music players, streaming platforms, or standalone visualization tools. ...
    Downloads: 2 This Week
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  • 7
    HLSL++

    HLSL++

    Math library using HLSL syntax with multiplatform SIMD support

    HLSL++ is a header-only C++ math library designed to replicate the syntax and functionality of the HLSL shading language, making it easier for developers to write CPU-side code that mirrors GPU shader logic. It provides vector, matrix, and math operations with a syntax identical or very similar to HLSL, allowing seamless transition between shader code and application code. The library is optimized for performance and supports SIMD instructions across multiple architectures, including SSE, AVX, AVX2, AVX512, and ARM NEON, ensuring high efficiency on modern hardware. ...
    Downloads: 0 This Week
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  • 8
    Three.js Skills for Claude Code

    Three.js Skills for Claude Code

    Collection of Three.js skill files

    ...Its structured approach supports developers ranging from beginners just learning the Three.js API to more experienced coders aiming to implement sophisticated materials or shader effects.
    Downloads: 4 This Week
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  • 9
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 0 This Week
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  • 10
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    ...You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes. One default light and one default camera. Interactive commands thought POSIX console IN/OUT or OSC. Different debug modes (histogram, textures, buffers, bounding box, etc). Shadow maps. Headless rendering. Fullscreen and screensaver mode. HoloPlay rendering on LookingGlass Display. ...
    Downloads: 10 This Week
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  • 11
    wgpu

    wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API

    wgpu is a safe and portable graphics library for Rust based on the WebGPU API. It is suitable for general purpose graphics and compute on the GPU. Applications using wgpu run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2. Angle is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with GLES2 or DX11 support, which aren't accessible...
    Downloads: 3 This Week
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  • 12
    TypeGPU

    TypeGPU

    A modular and open-ended toolkit for WebGPU

    TypeGPU is a modular TypeScript toolkit for working with WebGPU in a more type-safe and developer-friendly way. It lets developers define GPU logic with advanced type inference while still targeting WebGPU and WGSL-based execution. The project is designed for graphics, compute shaders, GPU programming, and high-performance browser or React Native experiments. It can generate WGSL from TypeScript-style functions, helping developers keep GPU code closer to the rest of their application logic....
    Downloads: 0 This Week
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  • 13
    Diligent Engine

    Diligent Engine

    A modern cross-platform low-level graphics library

    Diligent Engine is a modern, cross-platform, low-level graphics library and rendering framework. It abstracts platform-specific graphics APIs like Direct3D, Vulkan, and OpenGL, providing a unified interface for graphics programming. Diligent Engine is designed for high performance and flexibility, making it suitable for a wide range of applications, from games to scientific simulations.
    Downloads: 0 This Week
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  • 14
    libplacebo

    libplacebo

    Official mirror of libplacebo

    libplacebo is a flexible, high-performance graphics library built on top of Vulkan, designed to provide reusable GPU-accelerated components for media applications. It originated as a core part of the rendering pipeline for the mpv media player and has since grown into a standalone library used for tone mapping, dithering, color space conversion, and more. libplacebo is ideal for developers looking to integrate sophisticated video rendering and post-processing into their own applications with...
    Downloads: 0 This Week
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  • 15
    tachyonfx

    tachyonfx

    Effects and animation library for Ratatui applications

    tachyonfx is a Rust-based animation and effects library designed specifically for terminal user interfaces built with the Ratatui ecosystem, enabling developers to add visually rich transitions and dynamic behavior to text-based applications. It introduces a composable system where complex animations can be created by layering and combining smaller, reusable effects, similar to how shaders or animation pipelines work in graphical environments. The library focuses on enhancing the visual...
    Downloads: 0 This Week
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  • 16
    glsl-sandbox

    glsl-sandbox

    Shader editor and gallery

    ...Because everything runs client-side, iteration is fast and portable—just load the page and start typing. It has become a staple tool in the creative-coding community, lowering the barrier to entry for shader art and GPU programming.
    Downloads: 0 This Week
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  • 17
    Merucav

    Merucav

    A modern digital design tool.

    A modern digital design tool made using Firebase Studio, Next.js, and Perplexity. Live app: https://merucav.netlify.app/ GitHub repository: https://github.com/Northstrix/merucav This app is built on top of https://nofpg.netlify.app and http://noegarsoux.github.io/GradientGen/ The app is fully localized into: ✅ English ✅ Hebrew ✅ Italian ✅ Latin American Spanish ✅ Brazilian Portuguese ✅ Cantonese ✅ Japanese ✅ Korean ✅ Vietnamese ✅ Hindi ✅ Polish ✅ Czech ✅ Hungarian ✅...
    Downloads: 1 This Week
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  • 18
    GPUImage 3

    GPUImage 3

    GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video

    ...The library aims to make real-time video processing and machine vision easier by hiding much of the GPU rendering boilerplate. It supports image and video sources, custom shader-based processing, and filter pipelines. Its API is intended to stay close to GPUImage2 so projects can migrate with less friction where possible. It is useful for Apple-platform developers building camera effects, visual filters, real-time image analysis, and Metal-based media processing tools.
    Downloads: 0 This Week
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  • 19
    Glumpy

    Glumpy

    Python+Numpy+OpenGL, scalable and beautiful scientific visualization

    ...It abstracts complex OpenGL tasks into Pythonic constructs, making it easier for scientists, artists, and developers to harness the power of the GPU for real-time rendering and data visualization. Glumpy is particularly well-suited for rapid prototyping of graphical applications, and its integration with NumPy and shader programming makes it a powerful tool for both research and creative exploration.
    Downloads: 0 This Week
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  • 20
    Veldrid

    Veldrid

    A low-level, portable graphics library for .NET

    Veldrid is a low-level, portable graphics library for .NET, providing a unified API over multiple graphics backends such as Direct3D, Vulkan, OpenGL, and Metal. It enables developers to write high-performance, cross-platform graphics applications without being tied to a specific graphics API. Veldrid is suitable for game development, simulations, and other applications requiring advanced graphics capabilities.
    Downloads: 0 This Week
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  • 21
    OpenGL Canvas

    OpenGL Canvas

    An Android library that provides views using openGL canvas

    android-openGL-canvas is a lightweight OpenGL rendering library for Android that emulates the Android Canvas API using OpenGL ES 2.0. It’s designed for developers who want to achieve hardware-accelerated 2D graphics on Android while maintaining the familiar Canvas drawing commands. Ideal for real-time graphics, games, or custom views, this project provides a fast and flexible alternative to Android’s software rendering without the need for a full game engine. It bridges the gap between...
    Downloads: 0 This Week
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  • 22
    AssetStudio

    AssetStudio

    AssetStudio is a tool for exploring, extracting and exporting assets

    AssetStudio is a cross-platform tool for exploring, extracting, and exporting assets from Unity games—supporting assetbundles and built-in assets. It handles textures, sprites, audio, meshes, shaders, and more, exporting to formats like png, bmp, mp3, wav. The original is archived (supports Unity ≤2022.1); forks like AssetStudio2024 add support for newer Unity versions and Lua asset decompiling.
    Downloads: 755 This Week
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  • 23
    MetalANGLE

    MetalANGLE

    OpenGL ES to Metal API translation layer

    metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.
    Downloads: 1 This Week
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  • 24
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    Ion is a modular C++ toolkit for building high-performance 2D/3D graphics applications with a strong emphasis on portability, correctness, and developer ergonomics. Rather than a monolithic engine, it offers focused libraries—math, image, GPU resource management, shader utilities, remote inspection, and platform abstractions—that you can adopt à la carte. The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates resources, and enables safe multithreaded recording of draw calls. Asset utilities handle image formats, texture compression, and color management so pipelines can stay consistent across desktop and mobile GPUs. ...
    Downloads: 0 This Week
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  • 25
    glfx.js

    glfx.js

    An image effects library for JavaScript using WebGL

    glfx.js is a JavaScript image-effects library that uses WebGL to apply real-time filters and transformations directly in the browser. It exposes a simple API where images are uploaded into GPU textures, processed with shader-based filters, and rendered to a WebGL canvas. Because the work is done on the GPU, many effects that would be too slow in pure JavaScript (like complex blurs, lens effects, or tilt-shift) can run interactively, even on large images. The library is structured around three components: textures (image sources), filters (shader pipelines), and canvases (render targets), making it easy to compose multiple effects. ...
    Downloads: 0 This Week
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