Showing 929 open source projects for "linux games"

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  • 1
    Euler

    Euler

    A distributed graph deep learning framework.

    As a general data structure with strong expressive ability, graphs can be used to describe many problems in the real world, such as user networks in social scenarios, user and commodity networks in e-commerce scenarios, communication networks in telecom scenarios, and transaction networks in financial scenarios. and drug molecule networks in medical scenarios, etc. Data in the fields of text, speech, and images is easier to process into a grid-like type of Euclidean space, which is suitable...
    Downloads: 1 This Week
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  • 2

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 0 This Week
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  • 3
    Programmer's library for random numbers. Also random number generator testing code. Intended for simulation, games and "Monte-Carlo" algorithms.
    Downloads: 1 This Week
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  • 4
    Godot Steering AI Framework

    Godot Steering AI Framework

    A complete framework for Godot to create beautiful and complex AI

    This project is a framework to code complex and smooth AI movement in the Godot game engine, in GDScript, using steering behaviors. It works in both 2D and 3D games. It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more. While an AI agent's next action is based on decision-making and planning algorithms, steering behaviors dictate how it will move from one...
    Downloads: 3 This Week
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  • 5
    Go canvas

    Go canvas

    Canvas is a Go drawing library based on OpenGL

    Canvas is a high-performance 2D rendering library for C++ that mimics the HTML5 Canvas API. It is built using OpenGL for hardware acceleration and offers a simple, familiar interface for developers looking to draw shapes, images, and text in desktop applications or games. Canvas focuses on ease of use, speed, and flexibility, making it suitable for GUI overlays, visualizations, and real-time 2D rendering tasks. Its API is intentionally similar to JavaScript’s Canvas API, lowering the barrier...
    Downloads: 0 This Week
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  • 6
    DeepLearning

    DeepLearning

    Deep Learning (Flower Book) mathematical derivation

    " Deep Learning " is the only comprehensive book in the field of deep learning. The full name is also called the Deep Learning AI Bible (Deep Learning) . It is edited by three world-renowned experts, Ian Goodfellow, Yoshua Bengio, and Aaron Courville. Includes linear algebra, probability theory, information theory, numerical optimization, and related content in machine learning. At the same time, it also introduces deep learning techniques used by practitioners in the industry, including...
    Downloads: 3 This Week
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  • 7
    gditools

    gditools

    A Python program/library aimed at GD-ROM image files.

    This Python program/library is designed to handle GD-ROM image (GDI) files. It can be used to list files, extract data, generate sorttxt file, extract bootstrap (IP.BIN) file and more. This project can be used in standalone mode, in interactive mode or as a library in another Python program (check the 'addons' folder to learn how). For your convenience, you can use the gditools.py GUI program supplied in the Files section (optional). To use this project you must install the Python...
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    Downloads: 9 This Week
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  • 8
    Atari OSS Action

    Atari OSS Action

    Action a programming language for Atari 8-bit

    Action! is a programming language, with integrated editor, debugger, and 6502 compiler, for the Atari 8-bit family of microcomputers. Action! was created by Clinton Parker and released on cartridge by Optimized Systems Software in 1983. Its syntax is similar to that of ALGOL 68. Action! is significant for its high performance, which allows games and graphics demos to be written in a high-level language without use of hand-written assembly language code. Action! language constructs were...
    Downloads: 0 This Week
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  • 9
    Cocos2d-x

    Cocos2d-x

    Open-source, cross-platform, game-development tools

    Cocos2d-x is a mature, free, open-source, cross-platform C++ game development framework—derived from cocos2d-iPhone—for building 2D games, interactive media, and demos across major platforms. Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more. Language: C++, with Lua and JavaScript bindings. Android Studio 3.0.0+ to build Android games(tested with 3.0.0). JRE or JDK 1.6+ is required for web publishing. Fast font rendering using Fixed...
    Downloads: 12 This Week
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  • 10

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned.
    Downloads: 0 This Week
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  • 11
    DTL

    DTL

    Dungeon free resources (terrain & roguelike generation)

    Dungeon free resources (terrain & roguelike generation).
    Downloads: 0 This Week
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  • 12
    KonsolScript: Automate and Orchestrate

    KonsolScript: Automate and Orchestrate

    Embeddable scripting runtime for live behavior, AI, and automation.

    KonsolScript is an embeddable scripting runtime for games, tools, automation, and AI-driven applications. Add a live scripting layer to any C++ application. Hot-reload behavior, patch running apps, and orchestrate AI workflows - without rebuilding or redeploying the binary. Ship once. Evolve forever. Key capabilities: - Embed into any C++ app with a single header - Hot-reload scripts at runtime without restarting - AI-safe: validate or reject scripts before execution -...
    Downloads: 6 This Week
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  • 13
    Phaser Ads

    Phaser Ads

    A Phaser plugin for providing nice ads integration in your phaser.io

    Phaser Ads is a plugin designed to integrate various advertising providers into Phaser-based games, offering a unified API for managing ads across different platforms. It simplifies the process of incorporating ads, including mobile-specific options, into your game.
    Downloads: 0 This Week
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  • 14
    Artemis-odb

    Artemis-odb

    A continuation of the popular Artemis ECS framework

    Artemis-odb is a high-performance java based Entity-Component-System framework. It is mature, actively maintained, and a continuation of the popular Artemis. Artemis-odb is one of the fastest incarnations of Artemis! Don't take our word for it, check out and run the benchmarks yourself! Dozens of games with sources are available in the Game Gallery! Use it commercially! Expand your toolkit! Easy migration from Artemis clones. Optionally auto-pooled components and hotspot optimization via...
    Downloads: 0 This Week
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  • 15

    WonderGUI

    GUI library for games and multimedia.

    WonderGUI is a Graphical User Interface Toolkit written in C++. Just like other, GUI toolkits such as Qt, GTK, MFC, Swing etc it provides a user interface for your program with buttons, checkboxes, menus etc. What makes WonderGUI different from other GUI toolkits is that it doesn't have a standard look and feel, instead it is made to bring your own unique user interface to life with the widgets and layouts that you design. WonderGUI is also built for easy integration into an existing...
    Downloads: 0 This Week
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  • 16
    setupdocx

    setupdocx

    Multidocument automation by templates - for sphinx, mkdocs, epydoc ...

    The ‘setupdocx‘ provides a control layer for continuous documentation by the simplified creation, packaging, and installation of documentation. The provided commands are distributed as entry points and optional base classes for further customization into 'setup.py' - setuptools / distutils. Manages arbitrary document templates for the supported builder, supports multiple builds with arbitrary document layouts, designs, and patched contents. The current release supports the following...
    Downloads: 0 This Week
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  • 17
    Fighting Fantasy Framework

    Fighting Fantasy Framework

    A complete web framework to create online Fighting Fantasy adventures

    With FFFramework you can create your own interactive adventure or gamebook with minimum html knowledge and publish it on the web. Just edit the html files in /game catalogue. The tutorial is included. The project provides the Fighting Fantasy mechanics including fight, dice throwing, testing skil and luck . Enjoy :) Example: http://www.dudziarz.net/fff
    Downloads: 3 This Week
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  • 18
    This project contains a library for writing compilers/type systems and toy compilers for small games.
    Downloads: 0 This Week
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  • 19
    Coach

    Coach

    Enables easy experimentation with state of the art algorithms

    Coach is a python framework that models the interaction between an agent and an environment in a modular way. With Coach, it is possible to model an agent by combining various building blocks, and training the agent on multiple environments. The available environments allow testing the agent in different fields such as robotics, autonomous driving, games and more. It exposes a set of easy-to-use APIs for experimenting with new RL algorithms and allows simple integration of new environments...
    Downloads: 0 This Week
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  • 20
    Dopamine

    Dopamine

    Framework for prototyping of reinforcement learning algorithms

    Dopamine is a research framework for fast prototyping of reinforcement learning algorithms. It aims to fill the need for a small, easily grokked codebase in which users can freely experiment with wild ideas (speculative research). This first version focuses on supporting the state-of-the-art, single-GPU Rainbow agent (Hessel et al., 2018) applied to Atari 2600 game-playing (Bellemare et al., 2013). Specifically, our Rainbow agent implements the three components identified as most important...
    Downloads: 0 This Week
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  • 21
    Jepe is an Pokémon Game engine. We have been working on pokémon fan games for quite a while now, but found no easy framework to program them. Therefore we are making this engine.
    Downloads: 0 This Week
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  • 22
    chinese-dos-games-web

    chinese-dos-games-web

    Source code for chinese-dos-games-web

    Chinese-dos-games-web. Source code of https://dos.zczc.cz.
    Downloads: 0 This Week
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  • 23
    nuBASIC

    nuBASIC

    BASIC language interpreter (multiplatform)

    nuBASIC is an implementation of an interpreter of the BASIC programming language and IDE. It has been designed mainly for educational purposes and it is suitable for simple games, educational or small business programs.
    Downloads: 9 This Week
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  • 24
    json.lua

    json.lua

    A lightweight JSON library for Lua

    json.lua is a lightweight JSON library for Lua that provides straightforward encoding and decoding without requiring a large external package. It is designed to be dropped into an existing project as a single Lua file, then required directly from application code. The library exposes a simple API for turning Lua values into JSON strings and parsing JSON strings back into Lua values. Its small size makes it practical for games, plugins, scripts, embedded Lua environments, and projects where...
    Downloads: 1 This Week
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  • 25
    Phaser 3 UI Components

    Phaser 3 UI Components

    Phaser 3 UI Components built by Adobe Animate

    Phaser UI Comps is a plugin for Phaser 3 that enables developers to design user interface components using Adobe Animate and export them for use in Phaser games. It streamlines the process of creating interactive UI elements by leveraging JSON and texture atlases generated from Animate.
    Downloads: 0 This Week
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