This project is a framework to code complex and smooth AI movement in the Godot game engine, in GDScript, using steering behaviors. It works in both 2D and 3D games. It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more. While an AI agent's next action is based on decision-making and planning algorithms, steering behaviors dictate how it will move from one frame to the next. They use available information and calculate where to move at that moment. Joining these systems together can give sophisticated and graceful movement while also being more efficient than complex pathfinding algorithms like A. This project is a framework for the Godot game engine. It takes inspiration from the excellent GDX-AI framework for the LibGDX java-based framework.

Features

  • It supports all essential steering behaviors
  • This project is a framework to code complex and smooth AI movement in the Godot game engine
  • It works in both 2D and 3D games
  • This project is a framework for the Godot game engine
  • Every class in the framework extends Godot's Reference type
  • In GSAI, a steering agent represents a character or a vehicle

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License

MIT License

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Registered

2022-12-02