Showing 80 open source projects for "scene"

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  • 1
    Enu

    Enu

    A Logo-like 3D environment, implemented in Nim

    Enu is a game engine written in Nim, designed for simplicity and ease of use, enabling developers to create games with minimal setup.
    Downloads: 0 This Week
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  • 2
    Scene.js

    Scene.js

    Scene.js is JavaScript & CSS timeline-based animation library

    Scene.js supports two plays: javascript and css animation. It's perfect to use it in context and not feel the difference. Scene.js have complete control over time. No matter what time you choose, this can show you the right movement for that time. With Scene.js, SVG can be used by CSS animation in Chrome and can also be controlled by point through 'attribute'. Scene.js can control multiple elements at the same time. Even though the time between the start and end of each element is different,...
    Downloads: 1 This Week
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  • 3
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    Louvre is a high-performance C++ library designed for building Wayland compositors with a strong emphasis on ease of development. It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D...
    Downloads: 1 This Week
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  • 4
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 5
    Code Maat

    Code Maat

    A command line tool to mine and analyze data from version-control

    Code Maat is a command-line tool for analyzing version-control systems (Git, SVN, etc.) to uncover code health insights—development hotspots, author coupling, and temporal change metrics. Created by Adam Tornhill, it supports research in behavioral code analysis and is often paired with his books like Code as a Crime Scene and Software Design X‑Rays.
    Downloads: 0 This Week
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  • 6
    A-Frame Inspector

    A-Frame Inspector

    Visual inspector tool for A-Frame

    A visual inspector tool for A-Frame scenes. Just hit <ctrl> + <alt> + i on any A-Frame scene to open up the Inspector. Get a different view of the scene and see the visual effect of tweaking entities. The VR analog to the browser’s DOM inspector. Can be opened on any A-Frame scene with <ctrl> + <alt> + i. Record and replay headset and controller pose and events. Hit record, move around inside the VR headset, interact with objects with the controller.
    Downloads: 0 This Week
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  • 7
    NeuMan

    NeuMan

    Neural Human Radiance Field from a Single Video (ECCV 2022)

    NeuMan is a reference implementation that reconstructs both an animatable human and its background scene from a single monocular video using neural radiance fields. It supports novel view and novel pose synthesis, enabling compositional results like transferring reconstructed humans into new scenes. The pipeline separates human/body and environment, learning consistent geometry and appearance to support animation. Demos showcase sequences such as dance and handshake, and the code provides guidance for running evaluations and rendering. ...
    Downloads: 0 This Week
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  • 8
    Blend_My_NFTs

    Blend_My_NFTs

    Easily generate thousands of 3D models, images, and animation NFTs

    Blend_My_NFTs is an open-source, free-to-use Blender add-on that enables you to easily generate thousands of 3D Models, Animations, and Images. This add-on's primary purpose is to aid in the creation of large generative 3D NFT collections. It is the first and easiest 3D NFT generator. Blend_My_NFTs was initially developed to create Cozy Place, an NFT collection by This Cozy Studio Inc. Blend_My_NFTs works with Blender 3.2.2 on Windows 10 or macOS Big Sur 11.6. Linux is supported, however we...
    Downloads: 0 This Week
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  • 9
    Ion

    Ion

    Portable suite of libraries and tools for building client applications

    Ion is a modular C++ toolkit for building high-performance 2D/3D graphics applications with a strong emphasis on portability, correctness, and developer ergonomics. Rather than a monolithic engine, it offers focused libraries—math, image, GPU resource management, shader utilities, remote inspection, and platform abstractions—that you can adopt à la carte. The rendering layer wraps modern OpenGL/OpenGL ES concepts with a carefully layered API that tracks object lifetimes, deduplicates...
    Downloads: 0 This Week
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  • 10
    SoloPi

    SoloPi

    SoloPi Automated Testing Tool

    ...You can observe the real-time updated data in the floating window, and you can also record the performance data and view the chart after the recording. , memory and network environment to limit, reproduce the performance of the application in the scene of poor performance and poor network environment.
    Downloads: 5 This Week
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  • 11
    DeepLabv3 Plus

    DeepLabv3 Plus

    Encoder-Decoder with Atrous Separable Convolution

    ...The project also supports multi-GPU training, multiple backbones, learning rate schedules with step and cosine options, optimizer selection, and adaptive learning rate behavior based on batch size. It is useful for users who want a stronger semantic segmentation baseline than U-Net for scene-level segmentation tasks.
    Downloads: 2 This Week
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  • 12
    Authing

    Authing

    IDaaS/IAM solution that can Auth to web and mobile applications

    ...Authing taking "API first" as the product cornerstone, all commonly used functions in the identity field are modularized and all capabilities are provided to developers through the full scene programming language SDK.
    Downloads: 0 This Week
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  • 13
    React Native Router

    React Native Router

    The first declarative React Native router

    ...But it also means that react-native-router-flux inherits all limitations and changes from updated versions. v5.0.alpha.x is based on React Navigation v5.x (very early alpha, development in progress, help wanted!). Define all your routes in one React component and navigate from one scene to another scene with a simple and powerful API. Drawer support (provided by React Navigation). Inheritance of scene attributes allow you to avoid any code/attribute duplications. Adding rightTitle to a scene will apply to all child scenes simultaneously. All scenes are wrapped with observer. You may subscribe to navigationStore (Actions in v3) and observe current navigation state. ...
    Downloads: 0 This Week
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  • 14
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 0 This Week
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  • 15
    Consistent Depth

    Consistent Depth

    We estimate dense, flicker-free, geometrically consistent depth

    Consistent Depth is a research project developed by Facebook Research that presents an algorithm for reconstructing dense and geometrically consistent depth information for all pixels in a monocular video. The system builds upon traditional structure-from-motion (SfM) techniques to provide geometric constraints while integrating a convolutional neural network trained for single-image depth estimation. During inference, the model fine-tunes itself to align with the geometric constraints of a...
    Downloads: 0 This Week
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  • 16
    ApertusVR

    ApertusVR

    Virtual Reality software library

    The main feature of ApertusVR is the so called "Distributed Plugin-in Mechanism" which means that not only humans could be involved in a multi-user virtual reality scene but any element of the Internet of Things like hardware, software, robot or any kind of smart device. ApertusCore is a programming library written in C++11, that fulfills modern software requirements as it is modular, embeddable, platform-independent, and easily configurable. It contains basic software interfaces and modules for logging, event-handling, and for loading plugins and configurations. ...
    Downloads: 1 This Week
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  • 17
    Phaser 3 Plugin Path Builder

    Phaser 3 Plugin Path Builder

    Draw and edit Lines, Bezier Curves, Splines at runtime

    Phaser 3 Plugin Path Builder is a tool that allows developers to create and edit paths for path followers and tweens within Phaser 3 games. It supports various path types and enables runtime editing and exporting of paths.
    Downloads: 0 This Week
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  • 18
    Zenject

    Zenject

    Dependency Injection Framework for Unity3D

    ...Automatic binding on components in the scene using the ZenjectBinding component.
    Downloads: 1 This Week
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  • 19
    UE4-Plugin-OffAxis

    UE4-Plugin-OffAxis

    This plugin provides a fishtank-VR via a so-called OffAxisProjection

    ...Copy the Plugin in your (you might need to create a Plugin folder in the directory where your project file is). Start (or restart) Unreal Engine. You might get a warning that the plugin needs to be rebuilt. That's normal. Drag the OffAxisActor in your scene. Set position of OffAxisActor to 0,0,0. In the OffAxisActor, place the child actors P_a, P_b, and P_c so that they correspond to the corners of your "virtual window". For some inputs, you might need to change the key if they are already in use in your project.
    Downloads: 0 This Week
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  • 20
    Quesa

    Quesa

    3D rendering and scene graph library (moved to GitHub)

    High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
    Downloads: 5 This Week
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  • 21
    IVCon-TL 3D scene conversion tool

    IVCon-TL 3D scene conversion tool

    Converts between many 3D data formats

    IVCon-TL can read and write a variety of 3D graphics file formats, converting from one to the other. Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
    Downloads: 0 This Week
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  • 22
    State Transition Plugin for Phaser

    State Transition Plugin for Phaser

    State transition plugin for Phaser.js

    Phaser State Transition is a plugin that facilitates smooth transitions between game states in Phaser. It allows developers to define custom animations and easing functions when switching scenes, enhancing the visual flow of games.
    Downloads: 3 This Week
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  • 23
    parallax.js

    parallax.js

    Parallax Engine that reacts to the orientation of a smart device

    ...Some options can also be set at run-time via instance methods. Parallax will only be in effect while the cursor is over the scene element, otherwise all layers move back to their initial position.
    Downloads: 0 This Week
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  • 24
    whs.js

    whs.js

    Super-fast 3D framework for Web Applications

    whs is currently at v2 major version. We had plans for v3 yet but development isn't active. So v2 will probably remain the main stable version until further notice. We try to publish minor update releases for bug fixes, we will review PRs. Download the minified library or link the one from CDN. Simple integration of any high-performance physics even with Worker (Multithreading). Integrated Three.js rendering engine. Work with whs.js and Three.js at the same time.
    Downloads: 0 This Week
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  • 25
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
    Downloads: 0 This Week
    Last Update:
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