Showing 22 open source projects for "scene"

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  • 1
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    ...The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 0 This Week
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  • 2
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    ...Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8), FOV slider & vignette disabler (RE2, RE3, RE8).
    Downloads: 469 This Week
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  • 3
    DC-SDK

    DC-SDK

    DC-SDK is based on the open source project Cesium for development

    .../libs/dc-sdk/resources/, you need to copy Cesium-related static resources files: Assets, Workers, and ThirdParty to libs/dc-sdk/resources directory of the project to ensure that the 3D scene can be rendered properly. You can also use DC.baseUrl to set the static resource base related to Cesium.
    Downloads: 1 This Week
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  • 4
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    ...Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and rotation components are synced, but if you want to sync other components or child components you need to define a schema. For more advanced control over the network messages see the sections on Broadcasting Custom Messages and Options. ...
    Downloads: 1 This Week
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  • 5
    Phaser HTML5 Game Framework

    Phaser HTML5 Game Framework

    Phaser is a free and fast 2D game framework for making HTML5 games

    Phaser is a popular open-source 2D game framework for making HTML5 games for desktop and mobile platforms. Built with JavaScript and powered by WebGL and Canvas, it offers a robust API for developing everything from arcade to platformer and puzzle games.
    Downloads: 3 This Week
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  • 6
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!...
    Downloads: 4 This Week
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  • 7
    MIDWAY

    MIDWAY

    Serverless Framework for front-end/full-stack developers

    A Node.js serverless framework for front-end/full-stack developers. Build the application for next decade. Works on AWS, Alibaba Cloud, Tencent Cloud, and traditional VM/Container. Super easy integrate with React and Vue. There are many similar frameworks in the community, so why do you need Midway? Midway is a framework that Alibaba has been developing continuously. Before egg was used as the underlying framework, an application-oriented framework was required to connect with the group's...
    Downloads: 2 This Week
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  • 8
    ProtoMotions

    ProtoMotions

    ProtoMotions is a GPU-accelerated simulation and learning framework

    ...Its deployment pipeline exports ONNX policies with observation processing included, simplifying transfers from simulation to real Unitree G1 hardware. The framework also supports procedural scene generation and motion authoring from Kimodo text-to-motion outputs.
    Downloads: 0 This Week
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  • 9
    Phaser Editor 2D

    Phaser Editor 2D

    A web-based IDE for HTML5 game development. Powered by Phaser

    Phaser Editor 2D v3 is a lightweight, multi-platform IDE for HTML5 game development using the Phaser framework. It combines visual tools and code editing capabilities, helping developers design scenes, UI, and game logic in an efficient and organized workflow.
    Downloads: 5 This Week
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  • 10
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    Louvre is a high-performance C++ library designed for building Wayland compositors with a strong emphasis on ease of development. It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D...
    Downloads: 0 This Week
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  • 11
    Blend_My_NFTs

    Blend_My_NFTs

    Easily generate thousands of 3D models, images, and animation NFTs

    Blend_My_NFTs is an open-source, free-to-use Blender add-on that enables you to easily generate thousands of 3D Models, Animations, and Images. This add-on's primary purpose is to aid in the creation of large generative 3D NFT collections. It is the first and easiest 3D NFT generator. Blend_My_NFTs was initially developed to create Cozy Place, an NFT collection by This Cozy Studio Inc. Blend_My_NFTs works with Blender 3.2.2 on Windows 10 or macOS Big Sur 11.6. Linux is supported, however we...
    Downloads: 0 This Week
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  • 12
    Phaser 3 Plugin Path Builder

    Phaser 3 Plugin Path Builder

    Draw and edit Lines, Bezier Curves, Splines at runtime

    Phaser 3 Plugin Path Builder is a tool that allows developers to create and edit paths for path followers and tweens within Phaser 3 games. It supports various path types and enables runtime editing and exporting of paths.
    Downloads: 0 This Week
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  • 13
    Zenject

    Zenject

    Dependency Injection Framework for Unity3D

    ...Automatic binding on components in the scene using the ZenjectBinding component.
    Downloads: 0 This Week
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  • 14
    whs.js

    whs.js

    Super-fast 3D framework for Web Applications

    whs is currently at v2 major version. We had plans for v3 yet but development isn't active. So v2 will probably remain the main stable version until further notice. We try to publish minor update releases for bug fixes, we will review PRs. Download the minified library or link the one from CDN. Simple integration of any high-performance physics even with Worker (Multithreading). Integrated Three.js rendering engine. Work with whs.js and Three.js at the same time.
    Downloads: 2 This Week
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  • 15
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
    Downloads: 3 This Week
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  • 16
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash. ND2D was built to make an ease use of hardware accelerated 2D content in the Flashplayer. The aim...
    Downloads: 0 This Week
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  • 17
    The monoBOTICS project aims to become to an OpenSource Framework, to facilitate the tasks of design, simulation and implementation of solutions for areas of Robotics and Automation.
    Downloads: 0 This Week
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  • 18
    Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
    Downloads: 0 This Week
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  • 19
    Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
    Downloads: 0 This Week
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  • 20
    GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
    Downloads: 0 This Week
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  • 21
    Black Wings is a framework built over SDL to make the game/graphical application development easier, by adding a scene system, an event manager, a template manager and a widget system ready to play with, along with many smaller controls.
    Downloads: 0 This Week
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  • 22
    osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
    Downloads: 0 This Week
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