Showing 42 open source projects for "air"

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  • 1
    CrossBridge-Community

    CrossBridge-Community

    C/C++ Compiler for the ActionScript Virtual Machine (AVM2)

    Previously codenamed "FlasCC" and "Alchemy," CrossBridge provides a complete BSD-like C/C++ development environment based on GCC that lets you compile your C/C++ code to target the Adobe Flash Runtimes (Flash Player and AIR). With CrossBridge you can port almost any existing C/C++ code to the web, across browsers. Forum: http://forum.crossbridge.io/ GitHub - SDK Source: https://github.com/crossbridge-community/crossbridge/ GitHub - Issue Tracker: https://github.com/crossbridge-community/crossbridge/issues GitHub - Wiki: https://github.com/crossbridge-community/crossbridge/wiki GitHub - Examples: https://github.com/crossbridge-community Demo: http://www.vpmedia.hu/crossbridge/neverball Tutorials: https://www.adobe.com/devnet/tagsearch.tsb.prod-_sl_flascc_v_.tse.html http://bruce-lab.blogspot.hu/2014/01/crossbridgeflascc-resources-collection.html https://tv.adobe.com/watch/max-2013/from-c-to-flash-the-power-of-the-adobe-flash-c-compiler/
    Downloads: 0 This Week
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  • 2
    C++ On Air

    C++ On Air

    Light-weight C++ web application server library

    ...Getting started: 1. Download C++ On Air 2. Check out the "example" folder for a demo of how ConAir works
    Downloads: 0 This Week
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  • 3
    Gestouch

    Gestouch

    Gestouch: multitouch gesture recognition library for Flash

    ...Doesn’t require any additional software (may use runtime’s build-in touch support). Works across all platforms (where Flash Player or AIR run of course) in exactly same way. Extendable. You can write your own application-specific gestures.
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  • 4
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. ...
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  • 5

    C++ Airline Travel Solution Provider

    C++ Airline Travel Solution Provider

    The name has changed: that project has become the Airline Travel Solution Provider, AirTSP for short.
    Downloads: 0 This Week
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  • 6
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
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  • 7
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 0 This Week
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  • 8
    BulkLoader

    BulkLoader

    A bulk loading library for Actionscript

    BulkLoader is a minimal ActionScript 3 (AS3) library intended to simplify the process of loading and managing multiple assets (images, SWFs, XML, sounds, etc.) in Flash/AIR projects. It provides a unified interface to deal with different content types, handles connection pooling, progress reporting, caching, retries, priority, and other conveniences so developers spend less effort coordinating many concurrent loads. Statistics about loading (latency, speed, average speed). Various kinds on progress indication: ratio (items loaded / items to load), bytes, and weighted percentage. ...
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  • 9
    AS3Libs

    AS3Libs

    A collection of AS3 libraries and sketches

    ...It includes many small independent libraries for things like collision detection, color matrices/filters, particle effects, random number utilities, path-finding, etc., as well as smaller visual/interactive sketch examples. It is intended as a resource/toolbox for developers building in AS3 (Flash / AIR). Simple library for breaking intensive tasks up across frames to maintain UI responsiveness (simple green threads). Provides common color adjustment methods for use with ColorMatrixFilter. Uses the same math/values as the Flash Pro IDE's "Adjust Color" filter.
    Downloads: 0 This Week
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  • 10
    RestfulX Framework

    RestfulX Framework

    The RESTful way to develop Adobe Flex and AIR applications

    ...Persist your data directly in Adobe AIR SQLite database or CouchDB without any additional infrastructure or intermediate servers. Deploy your RestfulX application on the Google App Engine and use Google DataStore for persistence. Synchronize your data between AIR SQLite and other service providers.
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  • 11
    Guidance to tiinker a small balloon, able to fly by hot air, made from cheap materials. Complete and easy, for kids from ten years up and adults, Source: LaTeX-text & pencil drawings, to use as .ps or .pdf -file (to print) Still only in german.
    Downloads: 0 This Week
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  • 12
    Vulcan Project

    Vulcan Project

    This project has been moved to [Vulcan2012]

    ...This project has been moved to [Vulcan2012] https://sourceforge.net/projects/vulcan2012/ Vulcan Project is micro-architecture that are implemented the basic commands (open, close, undo / redo, copy / paste ...) and the docking-system is required for UI development. Vulcan Project is based on Flex / AIR framework.
    Downloads: 0 This Week
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  • 13
    Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
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  • 14
    ActionScript 3.0 application framework for Flex/AIR/Flash development. Includes an Inversion of Control container, utility classes for configuring Cairngorm and PureMVC applications, and MVCS framework
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  • 15
    A highly scalable network emulation tool which emulates dynamic, mobile ad-hoc wireless network topologies in real-time, featuring easy deployment and detailed network models. It was developed in the research project HIDENETS (http://www.hidenets.aau.dk)
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  • 16
    A proven and powerful open source framework for rapid application development in Adobe Flash 9 and AIR using ActionScript 3.0.
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  • 17
    JavaRTMP is a Java library for interacting with Adobe Flash Player and Adobe Air applications via the RTMP protocol
    Downloads: 0 This Week
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