WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
Features
- Physics simulation including rigid bodies, joints, gravity, collision detection
- Demo/TestBed set-ups to see physics in action and example worlds
- Utilities for shapes like circles, polygons, boxes, handling of collision boundaries
- Integration with ActionScript / Flash environment via Box2DAlchemy or similar ported C++ code compiled for use in Flash/AIR contexts
- Sample/extras code (gravity, probe, shapes, etc.) to speed prototyping
- World building abstractions (world construction kit) simplifying setting up physics scenes, body management, stepping simulation etc.
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