WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.

Features

  • Physics simulation including rigid bodies, joints, gravity, collision detection
  • Demo/TestBed set-ups to see physics in action and example worlds
  • Utilities for shapes like circles, polygons, boxes, handling of collision boundaries
  • Integration with ActionScript / Flash environment via Box2DAlche­my or similar ported C++ code compiled for use in Flash/AIR contexts
  • Sample/extras code (gravity, probe, shapes, etc.) to speed prototyping
  • World building abstractions (world construction kit) simplifying setting up physics scenes, body management, stepping simulation etc.

Project Samples

Project Activity

See All Activity >

Categories

Frameworks

Follow World Construction Kit (WCK)

World Construction Kit (WCK) Web Site

Other Useful Business Software
Build Agents and Models on One Platform Icon
Build Agents and Models on One Platform

Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of World Construction Kit (WCK)!

Additional Project Details

Programming Language

ActionScript

Related Categories

ActionScript Frameworks

Registered

2025-09-23