StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.)
Features
- Entity / world system: organizing game objects into Worlds, Entities, with type-based grouping etc.
- Tilemap support: to build large tiled levels efficiently and render them using Starling’s GPU acceleration
- Collision system: grid collision, pixel masks, collision masks, support for detecting interactions between entities etc.
- Ogmo Editor integration: support to import levels built using Ogmo level editor format
- Depth layering: managing entity drawing order via depth / layer so that scenes render properly in order (foreground/background etc.)
- Performance / rapid prototyping orientation: reuse of Starling display objects, sprite sheets, mobile / GPU acceleration, making it easy to spin up small games quickly
Categories
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MIT LicenseFollow StarlingPunk
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