Showing 14 open source projects for "pixel"

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  • 1
    MLX42

    MLX42

    Codam's own fixed, functioning alternative of the miniLibX

    MLX42 is a modern C graphics and windowing library built on top of GLFW and inspired by the original MLX library used in 42 school projects. It aims to provide a higher-level, beginner-friendly abstraction for students learning about graphical programming, while also embracing modern practices like event-driven input, texture rendering, and transparency. MLX42 is structured to reduce boilerplate and simplify the creation of games or interactive applications in C, making it an excellent...
    Downloads: 0 This Week
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  • 2
    TFT_eSPI

    TFT_eSPI

    Arduino and PlatformIO IDE compatible TFT library

    ...ILI9341 and ST7796 SPI-based displays are recommended as starting points for experimenting with this library. The library supports some TFT displays designed for the Raspberry Pi (RPi) that are based on a ILI9486 or ST7796 driver chip with a 480 x 320-pixel screen.
    Downloads: 21 This Week
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  • 3
    libjpeg-turbo

    libjpeg-turbo

    SIMD-accelerated libjpeg-compatible JPEG codec library

    ...libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
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    Downloads: 42,200 This Week
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  • 4
    shadertoy for windows

    shadertoy for windows

    applicatoin for windows like shadertoy.com

    It read opengl pixel shader from txt file, and draw big square on whole screen using that shader. Like shadertoy.com
    Downloads: 1 This Week
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  • 5
    ASCII Art

    ASCII Art

    Real-Time ASCII Art Rendering Library

    ...ASCII Art is a single header, C/C++ library developed by PixLab and based on the work of Nenad Markus that let you transform an input image or video frame into printable ASCII characters at real-time using a single decision tree. Real-time performance is achieved by using pixel intensity comparison inside the internal nodes of the tree.
    Downloads: 3 This Week
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  • 6
    LCUI

    LCUI

    A small C library for building user interfaces with C, XML and CSS.

    LCUI is a freely available software library to create GUI application, it is written in C, support the use XML and CSS describe the graphical interface, you can use it to make some simple effects. The above description and screenshots is for the version 1.0.0 (+), and the 1.0.0 version is still in development, it is not officially released, please do not use old versions of "files "page to download as version 1.0.0.
    Downloads: 2 This Week
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  • 7
    AnyPixel.js

    AnyPixel.js

    A web-friendly way for anyone to build unusual displays

    ...To create this installation, we used 5880 off-the-shelf arcade buttons with LEDs inside them as our pixels. AnyPixel.js’ straightforward hardware/software framework makes it easy to build any display where each pixel is an interactive element. We've included 12 example apps written by Googlers and friends for the 8th Avenue lobby display in NYC. To check them out, install the previewer and run one of the examples. Building your own app is easy with the Anypixel framework. To get started, check out the framework documentation and the example app.
    Downloads: 0 This Week
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  • 8
    GP2X Hardware Library
    Library which allows developper to access the hardware features of GP2X (personal entertainment player created by a Korean company: GPH). Software emulation is provided on PC through SDL.
    Downloads: 0 This Week
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  • 9
    Hexplorer

    Hexplorer

    Binary (hexadecimal) editor for Windows

    Binary (hexadecimal) editor for Windows
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    Downloads: 25 This Week
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  • 10
    Optimized "pixel perfect" collision detection intended for use in 2-D games. This is intended for use with either Allegro or SDL (game-oriented IO libraries), but does not require either.
    Downloads: 0 This Week
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  • 11
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 12
    The Framebuffer Character Generator is written in Java an it produces C code for embedded systems! This tool converts any system font to a usable format for a pixel based framebuffer or another embedded pixel based lcd controller.
    Downloads: 0 This Week
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  • 13
    "Pixel Color Collision" Sprite collision-detection technique for use with Allegro-bitmaps Written in DJGPP and Allegro. Invented by Johnny13,july 2001
    Downloads: 0 This Week
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  • 14

    cl-jpeg

    JPEG encoder implementation using OpenCL

    This is a research project to test GPU (OpenCL) usability for image compression. Jpeg format is chosen because it is relatively simple and I am familiar with it. 2013-01-22: For now only pixel conversion and DCT transform is done with OpenCL, entropy coding is done with CPU in one thread. Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe. Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput Computing on CPU and GPU" paper by Victor W Lee, Changkyu Kim, Jatin Chhugani, Michael Deisher, Daehyun Kim, Anthony D. ...
    Downloads: 0 This Week
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