Showing 19 open source projects for "xna"

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  • 1
    BepInEx

    BepInEx

    Unity / XNA game patcher and plugin framework

    Unity / XNA game patcher and plugin framework. BepInEx is a plugin / modding framework for Unity Mono, IL2CPP, and .NET framework games (XNA, FNA, MonoGame, etc.) Stable builds are released once a new iteration of BepInEx is considered feature-complete. They have the least bugs, but some newest features might not be available. Bleeding edge builds are available on BepisBuilds.
    Downloads: 514 This Week
    Last Update:
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  • 2
    Arengu

    Arengu

    Arengu is a free 2D RPG with a thrilling story and exciting gameplay.

    Arengu is a 2D Indie RPG, which is written in C# with the programming environment XNA and it's developed by three german students. It's still in development, so you can follow the designing procress by playing this game or visiting our blog ( link to our website ). On Twitter ( https://twitter.com/ArenguRPG ) or our blog you'll find the latest news and information. YouTube Presentation of the latest Version ( in german ): https://www.youtube.com/watch?
    Downloads: 2 This Week
    Last Update:
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  • 3
    2D XNA Primitive Shapes Library
    A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
    Downloads: 0 This Week
    Last Update:
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  • 4

    XNB Builder

    Create .xnb files for XNA games.

    Recently updated to fix an error where content would never be compressed. You should update to the latest version in order to fix this. Note: The full version of XNA game studio is required for conversion. See the ReadMe for details on where to download it. Create .xnb files for use in XNA games. This allows for .png to .xnb and more. Full list of supported filetypes: Graphics Files: *.bmp;*.dds;*.dib;*.hdr;*.jpg;*.pfm;*.png;*.ppm;*.tga Autodesk FBX Files: *.fbx Effects Files: *.fx SpriteFont Files: *.spritefont X Files: *.x XNA XML Files: *.xml Audio Files: *.mp3;*.wav;*.wma Video Files: *.wmv Support for some filetypes may be incomplete, graphics filetypes should all be fine. ...
    Downloads: 3 This Week
    Last Update:
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  • 5
    QuadTree
    A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
    Downloads: 0 This Week
    Last Update:
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  • 6

    ByChance Framework

    A generic framework for the generation of game levels.

    This project has moved to GitHub: https://github.com/npruehs/ByChance
    Downloads: 0 This Week
    Last Update:
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  • 7
    A screen manager for XNA complete with screens, buttons, movable forms, and transitions between screens. This was designed with 2D games in mind. Perfect for Menus, HUDs, and a verity of Screens.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
    Downloads: 3 This Week
    Last Update:
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  • 9
    A XNA Game Development Project
    Downloads: 0 This Week
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  • 10
    A small DirectInput wrapper for XNA 3.1, which allows you to use old Xbox controllers just as easily as the 360 GamePads.
    Downloads: 0 This Week
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  • 11
    ActFX is a 3D engine written in C # using XNA and Framework.NET ActFX è un 3D engine scritto in C# utilizzando XNA e il Framework.NET
    Downloads: 0 This Week
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  • 12
    Open source GUI (graphical user interface) library for the XNA Framework.
    Downloads: 0 This Week
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  • 13
    The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.
    Downloads: 0 This Week
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  • 14
    Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
    Downloads: 0 This Week
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  • 15
    Mono.Xna is an open-source implementation of Microsoft XNA using The Tao Framework for cross-platform rendering through OpenGL, SDL and Mono.
    Downloads: 0 This Week
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  • 16
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 80 This Week
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  • 17
    A plug-in allowing home-brew game developers using the Microsoft XNA framework to import content from Blender's native binary format.
    Downloads: 0 This Week
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  • 18

    Iso2DEngine

    Isometric engine for 2D rendering with XNA and SDL

    Isometric engine for 2D rendering. Supported frameworks: * SDL * XNA * easily extendable to other frameworks Features: * diamond maps of different width and height * user defined tile size (via rendering metrics) * supports 1 static tile + and any amount of movable elements per cell * z-order display * supports animated tiles * supports zooming (ability to define tilesets for different rendering metrics and switch between them) * supports multi-cell elements
    Downloads: 0 This Week
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  • 19
    An extensible framework used for developing war simulators on a large scale. Built using Microsoft's XNA Game Studio.
    Downloads: 0 This Week
    Last Update:
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