A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly.
Development moved to: https://bitbucket.org/C3/quadtree/
- Easy to implement interface that can be plugged in to almost any project
- Rapid area-based lookups, useful for both screen culling and collision detection
- Supports moving objects
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Thanks for Quadtree, it's the best!