Showing 15 open source projects for "system map"

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  • 1
    WinMerge

    WinMerge

    Windows visual diff and merge for files and directories

    WinMerge is a Windows tool for visual difference display and merging, for both files and directories. It is highly useful for determining what has changed between file versions, and then merging those changes. WinMerge has Unicode support, Flexible syntax coloring editor, Visual SourceSafe integration, and Windows Shell integration. Regexp filtering for filenames and lines. Side-by-side line difference and highlights differences inside lines. A file map shows the overall file differences in...
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    Downloads: 32,563 This Week
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  • 2

    ObjectiveScript

    object orientated scripting language

    .... == ObjectiveScript is an object orientated scripting language that tries to combine the speed of scripting with an object orientated syntax similar to Java and C++. The language offers native data types like bool, double, float, int and string as well as user defined object types and a system library with data types similar to the Java boxed types like Integer and String. Collections like List, Map, etc. can be used with object and value types and can also be used as raw types (i.e. List == List<Object>).
    Downloads: 0 This Week
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  • 3
    Dynamic Robot Localization

    Dynamic Robot Localization

    Point cloud registration pipeline for robot localization and 3D

    The dynamic_robot_localization is a ROS package that offers 3 DoF and 6 DoF localization using PCL and allows dynamic map update using OctoMap. It's a modular localization pipeline, that can be configured using yaml files (detailed configuration layout available in drl_configs.yaml and examples of configurations available in guardian_config and dynamic_robot_localization_tests). Even though this package was developed for robot self-localization and mapping, it was implemented as a generic,...
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  • 4
    FastFlow: programming multi-core

    FastFlow: programming multi-core

    Pattern-based multi/many-core parallel programming framework

    FastFlow is a C/C++ programming framework supporting the development of pattern-based parallel programs on multi/many-core, GPUs and distributed platforms. FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on...
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  • 5
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before.
    Downloads: 22 This Week
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  • 6

    qvoidwad

    3D to GZDoom void map converter

    This utility converts raw maps built for true 3D games such as Half-Life, Quake etc. into 2.5D levels for GZDoom, a port of Doom. It converts the 'brushes' from 3D games to '3D floors' from modified 2.5D games (like GZDoom). Since it is a command-line tool, it should compile and work with any operating system that supports the standard C and C++ libraries.
    Downloads: 0 This Week
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  • 7
    fmstream

    fmstream

    Read-write access to memory-mapped files on Windows and POSIX systems

    fmstream provides an interface to read data from memory-mapped files as input/output streams. File mapping is the association of a file's contents with a portion of the virtual address space of a process. The system creates a file mapping object (also known as a section object) to maintain this association. A file view is the portion of virtual address space that a process uses to access the file's contents. File mapping allows the process to use both random input and output (I/O) and sequential I/O. It also allows the process to work efficiently with a large data file, such as a database, without having to map the whole file into memory. ...
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  • 8

    Apparat

    C++ library

    ...Folder 'test' in source tree contains some examples of using Apparat. For assembling your projects I am suggesting my own project management system based on standard 'make'. Root of this system is ingenious 'GNUMakefile' that automatically generates rules for compiling of all files in project's source tree and linking generated object files in executable file or library. See README for details.
    Downloads: 0 This Week
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  • 9
    用c实现了常用的容器,如果rbtree,hashtable,list,vector,deque,heap,map,以及定时器,os api,应用开发框架。 实现了一个基于btree索引算法的文件数据库,提供了断电保护,以及事务提交与回滚等接口
    Downloads: 0 This Week
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  • 10
    GDBPrint enables developers to view data during GDB debugging sessions in a human-friendly way. You can view the contents of "list<map<int, shared_ptr<string> > > var;" simply typing "pp var". A macro based system allows to show any kind of class.
    Downloads: 0 This Week
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  • 11
    2D Map Editor.
    Downloads: 0 This Week
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  • 12
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 13
    Tile based games graphics library. Platform independant (relatively), 8 map layers, animated tiles, uses SDL and OpenGL, fast and easy to use.
    Downloads: 0 This Week
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  • 14
    Downloads: 0 This Week
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  • 15

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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