Console-based GLSL Sandbox for 2D/3D shaders shaders
Samples that demonstrate how to build graphics intensive applications
A collection of tools, libraries, and tests for Vulkan shader
Cross-platform Music Visualization Library
Simple and light-weight 3D game engine
A language for fast, portable data-parallel computation
Vulkan & C++17 based Scene Graph Project
Support for legacy OpenGL in core profiles
Cross platform Virtual Reality authoring and playback
High performance C++ library for building Wayland compositors
Lightweight, cross-platform & full-featured shader IDE
GLSL shader prototyping tool based on Eclipse IDE.
OpenGL 3D Mesh generating library
LBP implementation in multiple computing platforms (ARM,GPU, DSP...)