Showing 75 open source projects for "physics"

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  • 1
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 3 This Week
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  • 2
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 5 This Week
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  • 3
    Quantities provides an interface to the use of numbers which are associated with a dimension and a unit (physical quantities) in computer calculations (quantity calculus) just like C++ built-in types.
    Downloads: 0 This Week
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  • 4
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 26 This Week
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  • 5
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 11 This Week
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  • 6
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 7
    Quan is designed to model physical quantities in C++ programs. Advantages include automated dimensional analysis checking, automatic unit conversions, self documentation of code.
    Downloads: 0 This Week
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  • 8
    Makani

    Makani

    Makani was developed a commercial-scale airborne wind turbine

    Makani was an ambitious Google X project that sought to harness wind energy using airborne wind turbines — autonomous kites capable of generating power while flying in crosswind patterns. This open-source repository contains the complete software stack that powered Makani’s research and flight systems, including the flight simulator, autopilot controller, avionics firmware, visualization tools, and ground control software. The software enables simulation, control, and analysis of the Makani...
    Downloads: 0 This Week
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  • 9
    A command-line tool for numerical reconstruction of digital holograms (formerly known as "HoloPlay")
    Downloads: 0 This Week
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  • 10

    SoAx

    Structure of Arrays of multiple types

    Structures of arrays (SoA) are generally faster than arrays of structures (AoS) while AoS are more handy. This project (SoAx) combines the advantages of both. By means of C++(11) meta-template programming SoAx achieves maximal performance (efficient use of vector units and cache of modern CPUs) while providing a very convenient user interface (including object-oriented element handling) and flexibility. It has been designed to handle list-like sets of particles (similar to struct {int id;...
    Downloads: 0 This Week
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  • 11
    Hamilton
    Hamilton Project is a software package concerning science and math in C++
    Downloads: 3 This Week
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  • 12
    EPICS Qt Framework

    EPICS Qt Framework

    Qt based GUI system for use on EPICS control systems. (Now on GitHub)

    (Now mantained on GitHub - https://qtepics.github.io/) A layered framework based on Qt for accessing Experimental Physics and Industrial Control System (EPICS) data using Channel Access (CA). Designed for rapid development of control system graphical interfaces. Initially developed by Glenn Jackson, Anthony Owen, and Andrew Rhyder at the Australian Synchrotron. Later, Andrew Starritt and Ricardo Fernandes joined the development team.
    Downloads: 0 This Week
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  • 13
    FAST Simulations

    FAST Simulations

    An Open source Analysis and SImulation Toolbox for Fuel Cells

    FAST is an Analysis and Simulation Toolbox (FAST) for Fuel Cells (FC) FAST-FC is the doctorate work of David B. Harvey and was developed with support from the U.S. DOE, Ballard, and Queen's University. Derivative works of FAST-FC include FC-APOLLO which is a forked branch of this project intended to capture the code state at the exit of the funded DOE project. FAST-FC is the open and active community branch. FAST-FC is developed and maintained by the original creator and...
    Downloads: 0 This Week
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  • 14
    CENSLIB

    CENSLIB

    3D simulation library

    A 3D simulation library using the bullet physics engine and OpenGL for rendering.
    Downloads: 0 This Week
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  • 15
    EDK - Extensible Development Kit
    ...Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk-source
    Downloads: 0 This Week
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  • 16
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 6 This Week
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  • 17
    FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
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    Downloads: 3 This Week
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  • 18

    ckon

    automatic build tool for ROOT data analysis software

    ckon is a C++ program/tool which automatically takes care of compilation, dictionary generation and linking of programs and libraries developed for data analyses within the CERN ROOT analysis framework. This includes parsing include headers to figure out which libraries the main programs need to be linked to. It uses automake/autoconf to be platform independent and GNU install compliant. In addition, m4 macros are automatically downloaded and the according compiler flags included based on a...
    Downloads: 0 This Week
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  • 19

    TrollEditor

    Editor of virtual worlds.

    Troll enables creation and visualisation of complex environments. It is based on Ogre3D (graphics engine), Bullet (physics engine), PhysX (physics engine), OpenAL (3D sound and music), OpenCV (image analysis and camera model) and Boost (threading and python binding). It uses Python for scripting, as well as built in simple scripting language. Some features: - built in multiplayer - incorporating data from different sensors (IMU, AHRS, Razer Hydra) - image server/client - built in support for motion capture data analysis - path finding using data from physics engine (backwave propagation algorithm) - built in XML parser - graphical world editor - plugins system (C++)
    Downloads: 0 This Week
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  • 20
    This project is a wrapper that brings together the Irrlicht 3D engine and the OpenDE physics engine. It features most of the OpenDE features and a plugin for Irrlicht's IrrEdit world editor.
    Downloads: 0 This Week
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  • 21

    DRAMMS

    A Deformable Medical Image Registration Toolbox

    DRAMMS is a software package designed for 2D-to-2D and 3D-to-3D deformable medical image registration tasks. Released by Section of Biomedical Image Analysis (SBIA) at the University of Pennsylvania. Some typical applications of DRAMMS include, -- Cross-subject registration of the same organ (can be brain, breast, cardiac, etc); -- Mono- and Multi-modality registration (MRI, CT, histology); -- Longitudinal registration (pediatric brain growth, cancer development, mouse...
    Downloads: 28 This Week
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  • 22
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
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  • 23
    E.N.M.L. means Environmental Noise Model Language. The target of the project is the definition of a XML specification model mainly devoted to electronic acoustic data exchange. ENML aims to format ANY kind of noise measurement.
    Downloads: 0 This Week
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  • 24

    iAIDA

    iAIDA is a C++ implementation of the AIDA interfaces.

    iAIDA is an implementation in C++ of the AIDA Abstract Interfaces for Data Analysis, a set of interfaces designed for data analysis. Initially designed for use in experimental and theoretical physics, the AIDA interfaces can also be used in other fields.
    Downloads: 0 This Week
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  • 25
    cuLsoda is an implementation of the Livermore Solver for Ordinary Differential Equations with Automatic switching for stiff and non-stiff problems (LSODA), written in NVIDIA's C for CUDA GPGPU API. NOTE: This repository is now deprecated and replaced by a new one at GitHub: https://github.com/Celemourn/cuLsoda
    Downloads: 0 This Week
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