Showing 12 open source projects for "mesh library"

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  • 1
    Open Asset Import Library

    Open Asset Import Library

    The open-asset-importer-library repository

    The Open Asset Import Library (short name: Assimp) is a portable Open-Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter. See the feature-list. open3mod is a Windows-based model viewer. It loads all file formats that Assimp supports and is perfectly suited to quickly inspect 3d assets. Assimp aims to provide a full asset conversion...
    Downloads: 3 This Week
    Last Update:
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  • 2
    CGAL

    CGAL

    The Computational Geometry Algorithms Library

    CGAL or the Computational Geometry Algorithms Library is a C++ library that gives you easy access to a myriad of efficient and reliable geometric algorithms. These algorithms are useful in a wide range of applications, including computer aided design, robotics, molecular biology, medical imaging, geographic information systems and more. CGAL features a great range of data structures and algorithms, including Voronoi diagrams, cell complexes and polyhedra, triangulations, arrangements of curves, surface and volume mesh generation, spatial searching, alpha shapes, geometry processing, and many more. ...
    Downloads: 1 This Week
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  • 3
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 2 This Week
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  • 4

    Quadtree Demo

    Demonstrates a quadtree for spatial indexing of triangles

    This C++ demo allows users to interactively explore a quadtree's behavior. For this purpose the demo uses a quadtree data structure based on axis-aligned bounding boxes to speed up the search for triangles in a mesh. Depending on a search point all triangles of a quadtree's region are retrieved and relevant information about the search is shown. Quadtree creation can be parametrized by three parameters: - Maximum tree depth. - Maximum number of triangles per region. - Percentage of total number of triangles per region. The OpenGL graphics library is used to render the results, regions as well as the underlying triangle mesh. ...
    Downloads: 1 This Week
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  • 5
    NOMAD is a C++ code that implements the MADS algorithm (Mesh Adaptive Direct Search) for difficult blackbox optimization problems. Such problems occur when the functions to optimize are costly computer simulations with no derivatives.
    Downloads: 3 This Week
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  • 6

    ImatiSTL

    Fix STL files for 3D printing

    ...ImatiSTL provides both functions for local mesh repairing and methods for global remeshing. Local repairing is useful when the available data must remain exactly as it is in the input STL file, whereas global remeshing may fix even highly corrupted meshes at the cost of a small distortion in the resulting fixed mesh.
    Downloads: 0 This Week
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  • 7

    glob

    OpenGL 3D Mesh generating library

    GLOB allows OpenGL programmers to create a variety of 3D meshes ranging from spheres, cubes and cyliders to NURBS and extrusions. GLOB compiles under Windows, Linux-based OSs and MAC. The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects). GLOB doesn't do any rendering to the screen and only builds the attributes for the mesh. Thus, the user must provide his own shader programs. ...
    Downloads: 0 This Week
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  • 8
    FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps, pixmaps, texture maps, outlines, polygon mesh, and extruded polygon rendering modes.
    Downloads: 80 This Week
    Last Update:
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  • 9
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 10
    Field Model (FM) is a C++ library with classes representing fields and the meshes that fields are based on. FM is a component enabling the interchange of data that come in a variety of mesh and field types.
    Downloads: 0 This Week
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  • 11
    This Project is a library. It uses the FCollada and DevIL Library to read a given .dae file. The Data will be available for the user by one list of structs containing all the data of the submeshes the whole mesh consist of. Use SVN to checkout
    Downloads: 0 This Week
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  • 12
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
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