Hydra3D is a 3-dimensional XML visualization and editing tool for UNIX variants and Windows. Documents are displayed as interactive 3D tree structures. Hydra3D uses QT for windowing, OpenGL for three-dimensional display, Xerces and Xalan for XML process
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
G3C provides the main features for 3D-game developers: 3Drendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
EdhLib is a general C++ extension library for MFC. This includes derivatives of MFC classes, and new classes including helpers for threading, networking, string manipulation, graphics rendering, image processing, simulations, and data persistence.
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
SilGraphiteControl is an ActiveX control that provides rendering using SIL's Graphite engine. SilGraphiteControl enable OLE enabled programs to be able to render complex non-Roman writing system.
OpenReality will be a 3D Engine Library for development of Games, Virtual Reality and 3D Visualization applications. It will be very intuitive, and strongly object oriented. Of course, performance will have a great weight on the project´s decisions.
The GITK - Generalized Interface Tool Kit is a set of libraries, which form a (user) interface abstraction layer. This toolkit equips an application with adptable/adaptive interfaces, that are generated and executed by rendering modules.
When using very large tree structures( over 300,000 treenodes ) FlexiTree solves rendering problems by rendering the tree in one single Swing component. Even for small tree models, altering the visual appearance of your FlexiTree couldn\'t be simpler
GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3D game engine, and to foster our continued learning in a specific project.
(Historical) PyAcad makes Python available as a scripting language to AutoCAD/IntelliCAD.
A builtin module "ads" allows to access and control most aspects of AutoCAD/IntelliCAD from Python programs.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
The CULL GDK Project is designed to to be a complete Game Development kit that enables delevelopers to create and complete PC games in a short amount of time, removing the need low level coding. The GDK currently aims to support rendering, sound, input
Emotion Engine is an 3d game engine based on plib of the 3d graphics, lua for the scripting engine and xml for the world files. Originally the engines intent was to demo and create a tutorial on how to use plib for new game developers.
libpg (Poorman's Graphics Library) is a simplified two-dimensional graphics rendering library. It features an elegant API and a very shallow learning curve.
sjgui is a gui framework for use in interactive OpenGL applications. The main goal is to provide very easy and fast way to develop portable interactive interfaces, using object-oriented approach. It is easily extendable to suit your needs and is platform