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GUESS, or the Graph Exploration System, is a system and language for visualizing and manipulating graph structures and creating new visualization applications.
The Game Texture Loader is Free Library to faciliate the easy loading of textures and presenting them in a standardised way. It currently supports BMP, JPG, PNG, TGA (compressed and uncompressed) and DDS formats.
Plantra-Trajectory Planning is a software to rebuild surfaces from cloud points, featuring shaded 3D visualization and path planning for robotics paths. It uses Voronoi diagram, Cyrus-Beck clipping, Delaunay triangulation and B-Splines.
This project is a continuation of the existing SkinDoc project. The aim is to create a number of programs aimed to simplify the creation of media player skins. Aimed primarily at Windows Media Player, support for Winamp and others will be added.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
Small Java efficiency and productivity utilities as both stand alone programs and simple APIs. Including sipplets for GUI (Swing), threading and XML, plus utilities for SQL and XML. Download the wheel here!
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CMIL's goal is to improve the state of input handling in games and similar apps. CMIL is a cross-platform, C++ abstraction of media input API's (SDL, DirectX etc) and input devices, with the specific objectives of improving flexibility and ease of use.
Create a complete game or game components for external use. All apsects exposed through Scripting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc. Includes maze generator, automatic tile matching functionality
AMD’s Close-to-the-Metal presents a virtual machine abstraction for GPUs. CTM presents a thin interface to this hardware by hiding graphics-specific features of the device.
euDock is a Javascript Emulation of Dock style MAC OS X bar. Features: transparency, fading, external events and hooking to HTML objects. euDock 2.0 also support mouseMove events, PNG imagees on IE and programmable javascript objects.
rayGina is a C++ operating-system independent raytracing library, which provides interfaces to extend the raytracing process while runtime and represents a framework for raytracing experiments/development of different components
With this tool the annoying LOD texture issue of TES4: Oblivion Construction Set will be solved. All you have to do is specify your "Partial" folder and it will generate your LOD quad texture.
GEM for Max/MSP is Max(cycling'74) external objects to render OpenGL-based graphics. This project is to port of GEM originally coded for pd (puredata).
WT eases AJAX-style web development by providing web developers an UI development library similar to traditional UI libraries. It features various commonly used widgets, signal/slot event handling, AJAX-like RPC, OO development, and SVG/VML graphics.
This navigation tool for the site http://www.software-kompetenz.de visualizes a connection graph of articles in a knowledge database. It is a project of the Software Systems Engineering Research Group at the BTU Cottbus and cooperating partners.
eduViz is software which allows teachers to visualize their students' test scores in order to see per student, per category, or whole class trends and assign grades.