Showing 65 open source projects for "skippy-mesh"

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  • 1
    Downloads: 0 This Week
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  • 2
    DirectX mesh to jMonkeyEngine j3o converter. Can be used as command-line tool to perform batch conversion, or as library package in a jMonkeyEngine project. Written for jMonkeyEngine 3.
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  • 3
    FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps, pixmaps, texture maps, outlines, polygon mesh, and extruded polygon rendering modes.
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    Downloads: 42 This Week
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  • 4
    The Node Mesh abstracts data into its most modular components. The Node Mesh gives you the ability to make large scale technical changes much faster than can be done using traditional relational models.
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    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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  • 6
    Neural Mesh
    Neural Mesh is a purely PHP, fast, easy Neural Network Manager, Administrator and Framework. It allows you to integrate Artificial Intelligence into your applications, quickly and easily, no matter what your experience.
    Downloads: 0 This Week
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  • 7
    Graphical library focused on tridimensional rendering with OpenGL standards. High performance and scalability are the goal of this project.
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  • 8
    A python web development framework based on cherrypy, sqlalchemy, sqlite, lxml and mochikit. Inspired by turbogears.
    Downloads: 0 This Week
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  • 9
    The mesh programming language is a universal styling language that utilizes the Java framework. It contains many novel features, rigorous type checking, and integrated extendability.
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  • 10
    Show Mesh is a mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. It also allows the user to see the materials the model uses and see the bounding boxes and animations the model has.
    Downloads: 0 This Week
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  • 11
    Field Model (FM) is a C++ library with classes representing fields and the meshes that fields are based on. FM is a component enabling the interchange of data that come in a variety of mesh and field types.
    Downloads: 0 This Week
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  • 12
    mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
    Downloads: 0 This Week
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  • 13
    Provides a general purpose interface to import a variety of graphics mesh formats.
    Downloads: 0 This Week
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  • 14
    This Project is a library. It uses the FCollada and DevIL Library to read a given .dae file. The Data will be available for the user by one list of structs containing all the data of the submeshes the whole mesh consist of. Use SVN to checkout
    Downloads: 0 This Week
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  • 15
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
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