Showing 20 open source projects for "skippy-mesh"

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  • 1
    MediaPipe

    MediaPipe

    Cross-platform, customizable ML solutions for live and streaming media

    MediaPipe offers open-source cross-platform, customizable ML solutions for live and streaming media. Provides segmentation masks for prominent humans in the scene. MediaPipe Face Mesh is a face geometry solution that estimates 468 3D face landmarks in real-time even on mobile devices. It employs machine learning (ML) to infer the 3D surface geometry, requiring only a single camera input without the need for a dedicated depth sensor. Utilizing lightweight model architectures together with GPU...
    Downloads: 17 This Week
    Last Update:
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  • 2
    CGAL

    CGAL

    The Computational Geometry Algorithms Library

    ... of curves, surface and volume mesh generation, spatial searching, alpha shapes, geometry processing, and many more. The use of these result in beautiful, visually complex and accurate representations.
    Downloads: 11 This Week
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  • 3
    DirectX-Graphics-Samples

    DirectX-Graphics-Samples

    Samples that demonstrate how to build graphics intensive applications

    ... without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12. D3D12 Mesh Shaders sample demonstrates how Mesh shaders can be used to increase the flexibility and performance of the geometry pipeline. D3D12 Variable Rate Shading sample demonstrates how shading rate can be reduced with little or no reduction in visual quality, leading to “free” performance.
    Downloads: 6 This Week
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  • 4
    Envoy

    Envoy

    Cloud-native high-performance edge/middle/service proxy

    Envoy is an open source, high-performance edge/middle/service proxy designed for cloud-native applications. It was built by Lyft to solve the common problem of networking and observability when moving to a distributed architecture. Envoy is a proxy designed for single services and applications. Aside from that it is also a communication bus and “universal data plane” designed for large microservice “service mesh” architectures. It runs right along with every application, and abstracts...
    Downloads: 2 This Week
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  • 5
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support...
    Downloads: 2 This Week
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  • 6
    RF24

    RF24

    OSI Layer 2 driver for nRF24L01 on Arduino & Raspberry Pi/Linux

    Optimized high-speed driver for nRF24L01(+) 2.4GHz wireless transceiver. More compliant with the manufacturer specified operation of the chip, while allowing advanced users to work outside the recommended operation. Utilize the capabilities of the radio to their full potential via Arduino. More reliable, responsive, bug-free and feature-rich. Easy for beginners to use, with well-documented examples and features. Consumed with a public interface that's similar to other Arduino standard...
    Downloads: 1 This Week
    Last Update:
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  • 7
    Open Asset Import Library

    Open Asset Import Library

    The open-asset-importer-library repository

    The Open Asset Import Library (short name: Assimp) is a portable Open-Source library to import various well-known 3D model formats in a uniform manner. The most recent version also knows how to export 3d files and is therefore suitable as a general-purpose 3D model converter. See the feature-list. open3mod is a Windows-based model viewer. It loads all file formats that Assimp supports and is perfectly suited to quickly inspect 3d assets. Assimp aims to provide a full asset conversion...
    Downloads: 0 This Week
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  • 8

    Quadtree Demo

    Demonstrates a quadtree for spatial indexing of triangles

    This C++ demo allows users to interactively explore a quadtree's behavior. For this purpose the demo uses a quadtree data structure based on axis-aligned bounding boxes to speed up the search for triangles in a mesh. Depending on a search point all triangles of a quadtree's region are retrieved and relevant information about the search is shown. Quadtree creation can be parametrized by three parameters: - Maximum tree depth. - Maximum number of triangles per region. - Percentage...
    Downloads: 0 This Week
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  • 9
    Kimera-VIO

    Kimera-VIO

    Visual Inertial Odometry with SLAM capabilities and 3D Mesh generation

    Visual Inertial Odometry with SLAM capabilities and 3D Mesh generation. Kimera-VIO is a Visual Inertial Odometry pipeline for accurate State Estimation from Stereo + IMU data. It can optionally use Mono + IMU data instead of stereo cameras.
    Downloads: 0 This Week
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  • 10
    NOMAD is a C++ code that implements the MADS algorithm (Mesh Adaptive Direct Search) for difficult blackbox optimization problems. Such problems occur when the functions to optimize are costly computer simulations with no derivatives.
    Downloads: 0 This Week
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  • 11

    ImatiSTL

    Fix STL files for 3D printing

    ImatiSTL is a C++ library for applications that need to finely post-process raw polygon meshes represented by STL files. It is particularly useful in 3D printing scenarios: the repairing functions provided by ImatiSTL bridge the gap between printable meshes and real-world meshes with diverse potential defects and flaws (e.g. degenerate triangles, self-intersections, surface holes, ...). ImatiSTL provides both functions for local mesh repairing and methods for global remeshing. Local repairing...
    Downloads: 0 This Week
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  • 12

    glob

    OpenGL 3D Mesh generating library

    GLOB allows OpenGL programmers to create a variety of 3D meshes ranging from spheres, cubes and cyliders to NURBS and extrusions. GLOB compiles under Windows, Linux-based OSs and MAC. The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects). GLOB doesn't do any rendering to the screen and only builds the attributes for the mesh. Thus, the user...
    Downloads: 0 This Week
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  • 13
    FTGL is a free cross-platform Open Source C++ library that uses Freetype2 to simplify rendering fonts in OpenGL applications. FTGL supports bitmaps, pixmaps, texture maps, outlines, polygon mesh, and extruded polygon rendering modes.
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    Downloads: 53 This Week
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  • 14
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 15
    Show Mesh is a mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. It also allows the user to see the materials the model uses and see the bounding boxes and animations the model has.
    Downloads: 2 This Week
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  • 16
    Field Model (FM) is a C++ library with classes representing fields and the meshes that fields are based on. FM is a component enabling the interchange of data that come in a variety of mesh and field types.
    Downloads: 0 This Week
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  • 17
    mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
    Downloads: 0 This Week
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  • 18
    Provides a general purpose interface to import a variety of graphics mesh formats.
    Downloads: 0 This Week
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  • 19
    This Project is a library. It uses the FCollada and DevIL Library to read a given .dae file. The Data will be available for the user by one list of structs containing all the data of the submeshes the whole mesh consist of. Use SVN to checkout
    Downloads: 0 This Week
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  • 20
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
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