Showing 191 open source projects for "physics"

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  • 1
    Makani

    Makani

    Makani was developed a commercial-scale airborne wind turbine

    Makani was an ambitious Google X project that sought to harness wind energy using airborne wind turbines — autonomous kites capable of generating power while flying in crosswind patterns. This open-source repository contains the complete software stack that powered Makani’s research and flight systems, including the flight simulator, autopilot controller, avionics firmware, visualization tools, and ground control software. The software enables simulation, control, and analysis of the Makani...
    Downloads: 0 This Week
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  • 2
    CASUP

    CASUP

    Cellular Automata library for SUPercomputers (CASUP)

    ...CASUP can be linked with FE (e.g. MPI FE library ParaFEM, http://parafem.org.uk) for a multi-scale multi-physics CA-FE framework. CASUP extensively uses Fortran 2008 and 2018 coarrays, as well as MPI, OpenMP and do concurrent. CASUP can be used with Cray, Intel and GCC/OpenCoarrays compilers. Scaling beyond 100,000 cores on Cray XC30 was demonstrated.
    Downloads: 1 This Week
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  • 3
    JuliaFEM.jl

    JuliaFEM.jl

    The JuliaFEM software library is a framework

    ...It is designed to scale up from single servers to thousands of machines, each offering local computation and storage. The basic design principle is: that everything is nonlinear. All physics models are nonlinear from which the linearization are made as special cases.
    Downloads: 0 This Week
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  • 4
    Swing

    Swing

    A swipeable cards interface

    Swing is a JavaScript library designed to create realistic swipeable card interfaces similar to those popularized by dating applications. It provides physics-based animations that simulate natural movement when users drag and release cards, enhancing user interaction and engagement. The library allows developers to build interfaces where elements can be swiped left, right, or in other directions, triggering specific actions. It is highly customizable, enabling control over thresholds, directions, and animation behavior. ...
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  • 5
    Duality

    Duality

    a 2D Game Development Framework

    Duality is a plugin-based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. Duality is a modular 2D game engine that provides its own visual editor. It's highly extensible, written entirely in C# and backed by OpenGL. For a lot of game libraries, your code has the active role of setting everything up and managing it. These roles are reversed here: Your primary job is to define objects and specify their behaviors, Duality can handle...
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  • 6
    A command-line tool for numerical reconstruction of digital holograms (formerly known as "HoloPlay")
    Downloads: 0 This Week
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  • 7
    CFD Python

    CFD Python

    Sequence of Jupyter notebooks featuring the 12 Steps to Navier-Stokes

    CFD Python, a.k.a. the 12 steps to Navier-Stokes, is a practical module for learning the foundations of Computational Fluid Dynamics (CFD) by coding solutions to the basic partial differential equations that describe the physics of fluid flow. The module was part of a course taught by Prof. Lorena Barba between 2009 and 2013 in the Mechanical Engineering department at Boston University (Prof. Barba since moved to George Washington University). The module assumes only basic programming knowledge (in any language) and some background in partial differential equations and fluid mechanics. ...
    Downloads: 1 This Week
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  • 8
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper. By adding the project to your project and adding pop.embedded framework to the Embedded Binaries section on the General tab of your app's target, you can set up pop in seconds! ...
    Downloads: 0 This Week
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  • 9
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions, and tutorials.
    Downloads: 0 This Week
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  • 10
    Phaser Arcade Slopes Plugin

    Phaser Arcade Slopes Plugin

    A Phaser CE plugin that brings sloped tile collision handling

    Phaser Arcade Slopes is a plugin for Phaser CE that enhances the Arcade Physics engine by introducing sloped tile collision handling. It allows for more realistic and varied terrain interactions in 2D games, enabling characters to move smoothly over inclined surfaces.
    Downloads: 0 This Week
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  • 11

    IPS Framework

    A simple Python framework for loosely-coupled multiphysics simulations

    The IPS Framework has migrated to https://github.com/HPC-SimTools/IPS-framework The IPS framework was developed to support loosely-coupled integrated modeling of fusion plasmas (and was originally the Integrated Plasma Simulator). However, the design is quite general, and is suitable for many scientific and engineering domains. In addition to plasma physics, it is also being used in the engineering of batteries. One of the novel features of the IPS framework is its ability to support parallelism at multiple levels: components can launch individual parallel tasks, and also launch multiple tasks concurrently. The framework can execute multiple components concurrently, and even multiple simulations, all within the same pool of compute nodes.
    Downloads: 0 This Week
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  • 12
    whs.js

    whs.js

    Super-fast 3D framework for Web Applications

    ...We try to publish minor update releases for bug fixes, we will review PRs. Download the minified library or link the one from CDN. Simple integration of any high-performance physics even with Worker (Multithreading). Integrated Three.js rendering engine. Work with whs.js and Three.js at the same time.
    Downloads: 0 This Week
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  • 13

    SoAx

    Structure of Arrays of multiple types

    Structures of arrays (SoA) are generally faster than arrays of structures (AoS) while AoS are more handy. This project (SoAx) combines the advantages of both. By means of C++(11) meta-template programming SoAx achieves maximal performance (efficient use of vector units and cache of modern CPUs) while providing a very convenient user interface (including object-oriented element handling) and flexibility. It has been designed to handle list-like sets of particles (similar to struct {int id;...
    Downloads: 0 This Week
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  • 14
    Hamilton
    Hamilton Project is a software package concerning science and math in C++
    Downloads: 5 This Week
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  • 15
    Elastolix

    Elastolix

    Elastolix converts elastic moduli.

    Elastolix takes any 2 of 6 elastic moduli and calculates the remaining 4. There is a command line tool, named elastolix and a tool with a graphical user interface made with lazarus. Releases for macOS will always be first, others should always follow shortly after.
    Downloads: 0 This Week
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  • 16
    EPICS Qt Framework

    EPICS Qt Framework

    Qt based GUI system for use on EPICS control systems. (Now on GitHub)

    (Now mantained on GitHub - https://qtepics.github.io/) A layered framework based on Qt for accessing Experimental Physics and Industrial Control System (EPICS) data using Channel Access (CA). Designed for rapid development of control system graphical interfaces. Initially developed by Glenn Jackson, Anthony Owen, and Andrew Rhyder at the Australian Synchrotron. Later, Andrew Starritt and Ricardo Fernandes joined the development team.
    Downloads: 0 This Week
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  • 17

    Advanced Numerical Instruments 3D

    Advanced numerical instruments: adaptive meshing, FE methods, solvers

    Ani3D provides portable libraries for each step in the numerical solution of systems of PDEs with variable tensorial coefficients: (1) unstructured adaptive mesh generation, (2) metric-based mesh adaptation, (3) finite element discretization and interpolation, (4) algebraic solvers.
    Downloads: 1 This Week
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  • 18
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer on iOS. Touch/Mouse/Keyboard on Mac. Sound Engine support based on OpenAL (Served as an extension). ...
    Downloads: 0 This Week
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  • 19
    FAST Simulations

    FAST Simulations

    An Open source Analysis and SImulation Toolbox for Fuel Cells

    FAST is an Analysis and Simulation Toolbox (FAST) for Fuel Cells (FC) FAST-FC is the doctorate work of David B. Harvey and was developed with support from the U.S. DOE, Ballard, and Queen's University. Derivative works of FAST-FC include FC-APOLLO which is a forked branch of this project intended to capture the code state at the exit of the funded DOE project. FAST-FC is the open and active community branch. FAST-FC is developed and maintained by the original creator and...
    Downloads: 0 This Week
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  • 20
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 8 This Week
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  • 21

    Secciones

    Software for calculating geometric properties of cross sections

    Software for calculating geometric properties of cross sections and polygons. Calculates: area, moments of inertia, product of inertia, radius of gyration, section modulus, among others. It also supports import and export of CSV, JSON and DXF files. Able to do geometric transformations and 2D and 3D visualization of the cross sections.
    Downloads: 0 This Week
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  • 22
    CENSLIB

    CENSLIB

    3D simulation library

    A 3D simulation library using the bullet physics engine and OpenGL for rendering.
    Downloads: 0 This Week
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  • 23
    EDK - Extensible Development Kit
    ...Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https://github.com/Edimartin/edk-source
    Downloads: 0 This Week
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  • 24
    BRFlabbyTable

    BRFlabbyTable

    Bouncy and distorded table view cells, available on Cocoapods

    BRFlabbyTable is an Objective-C library that adds a fun, interactive "flabby" animation effect to UITableView cells. It enhances user experience by adding physics-based feedback when scrolling through table views.
    Downloads: 0 This Week
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  • 25
    Gravity Simulator

    Gravity Simulator

    Multithreaded N-Point Gravity Simulation for PC and Android

    Create a sun, spin some asteroids around it, and watch them collide and form planets. An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it. Can be reused as a library for making games. If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
    Downloads: 0 This Week
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