Showing 6 open source projects for "physics"

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  • 1
    Texture

    Texture

    Smooth asynchronous user interfaces for iOS apps

    Texture is an iOS framework built on top of UIKit that keeps even the most complex user interfaces smooth and responsive. It was originally built to make Facebook's Paper possible, and goes hand-in-hand with pop's physics-based animations — but it's just as powerful with UIKit Dynamics and conventional app designs. More recently, it was used to power Pinterest's app rewrite. As the framework has grown, many features have been added that can save developers tons of time by eliminating common boilerplate style structures common in modern iOS apps. ...
    Downloads: 4 This Week
    Last Update:
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  • 2
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper. By adding the project to your project and adding pop.embedded framework to the Embedded Binaries section on the General tab of your app's target, you can set up pop in seconds! ...
    Downloads: 3 This Week
    Last Update:
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  • 3
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer on iOS. Touch/Mouse/Keyboard on Mac. Sound Engine support based on OpenAL (Served as an extension). ...
    Downloads: 0 This Week
    Last Update:
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  • 4
    BRFlabbyTable

    BRFlabbyTable

    Bouncy and distorded table view cells, available on Cocoapods

    BRFlabbyTable is an Objective-C library that adds a fun, interactive "flabby" animation effect to UITableView cells. It enhances user experience by adding physics-based feedback when scrolling through table views.
    Downloads: 0 This Week
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  • 5
    SWTableViewCell

    SWTableViewCell

    An easy-to-use UITableViewCell subclass

    SWTableViewCell brings swipeable utility actions to UITableViewCell, mimicking the native Mail app’s left/right swipe behaviors on iOS. It wraps a cell’s content in a scrollable container so revealing actions feels smooth and physics-correct, while keeping layout compatibility with Auto Layout. Developers configure arrays of utility buttons for either side and receive delegate callbacks when a button is tapped or the cell’s state changes. The library manages gesture conflicts, ensures only one cell is open at a time if desired, and provides helpers to programmatically show/hide utility views. ...
    Downloads: 0 This Week
    Last Update:
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  • 6
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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