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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
A free cross-platform library of fast C++ routines for the plotting of up to 3-ranged data. It can export to bitmap and vector EPS/SVG files. There are window interfaces (GLUT/FLTK/Qt) and console tools. MathGL can be used from C/Fortran/Python/Octav/Lua
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions.
Requires OpenSceneGraph. Optional: SDL, FLTK.
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lobots is a robot simulator featuring 3D graphics using OpenGL and GLUT libraries. It provides a client/server model, supporting multiples robot clients remotely connected on a TCP/IP network.
A virtual planetarium for observers of the real sky.
Aciqra is a virtual planetarium and sky mapping program which tracks celestial bodies including planets, deep sky objects and stars to an accuracy of a fraction of a degree for thousands of years into both the future and the past. It includes the 2.5 million stars of the Tycho-2 catalog supplemented by data of 120,000 stars from the Hipparcos catalog, 13,000 deep space objects from the NGC and IC catalogs and a large number of asteroids and comets from the Minor Planet Center. The program is...
is a interactive molecular visualisation program designed especially designed for coarse-grained simulation of non-spherical particles. Ellipsoids (Gay-Berne), disks, and custom shaped uniaxial particle (e.g. pear-shaped particles) can be represented.
realistic truck & car simulator, with OpenGL graphics
...Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM
The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
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The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
SLFCEM stands for San Le's Free Comp. Electromagnetics.
It is a package of scientific software and graphical user
interfaces for use in computational electromagnetics.
It is written in ANSI C and distributed under the terms
of the GNU license.
GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
SLFCFD stands for San Le's Free Computational Fluid Dynamics. It is a package
of scientific software and graphical user interfaces for use in computational
fluid dynamics. It is written in ANSI C and distributed under the terms
of the GNU license.
SpiNet is a neural simulation tool for large spiking networks with highly heterogeneous synapses. Neurons are modelled as I&F units with dual exponential synaptic conductances. Complex network models can be easily built using the included tool NetBuilder
OpenDiscreteDynamicProgrammingTemplate : founds optimal constrainted parameters of a discrete controls with second order optimization template replacing Hessian with directional derivatives and backpropagation for digital filter(as neural network)
A Fast MAC based 3D Free surface fuid solver. Capable also of simulating viscoelastic fluids.Includes also wave equation solver for simulating shallow water phenomena.
The Physicist is a high end physics simulation engine that can provide answers with reasonable accuracies(now w/ rk4 and euler options). It can currently predict the motion of many particles.It Employs OpenGL to provide cutting edge graphics support.