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A framework for the visualization of multi-layer networks
MuLaViTo is a multi-layer visualization framework which allows to visualize relations between multiple graphs in derived applications. Moreover, it provides helpful means like k-shortest path algorithms, running algorithms in a separate thread, ...
The sunflower library provides programming abstractions developed at the Autonomous Systems Lab http://www.asl.ethz.ch/. It contains a complete path planning and obstacle avoidance system, common mobile robotics tasks abstractions, and a 2D simulator.
This project at NICTA implements a broadcast routing protocol called Shortest Path Tree Broadcast (SPTB) under ns-2. This release also contains our implementation of a benchmark protocol called “TwoHop” which uses 2-hop neighbour information.
Software for simulating the flight path of high power rockets in six-degree-of-freedom. This software runs with Octave or Matlab and can simulate a wide range of scenarios including parachute recovery and multiple stage flights.
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Projectile motion is a GUI based program that calculates various parameters of projectile motion based on initial velocity and height.
It also plots the path of the projectile and can also find the location (x,y) as a function of time and vice versa.
A (German) program which simulates the movement of charged particles in electric and magnetic fields and displays the simulation three-dimensionally in real-time.
PyDocumentary, is a class file that allows for a straight forward movement of information in a python simulation to a latex report. It is not a form of literate programming.
An easy to extend, highly graphical, easy to use 2D robot simulator specialized for path planning algorithms. Can be used in testing various robotic algorithms, and already used for comparison of path planning algorithms like RRT, RRTConnect, PRM, RboT..
PIMC++ is a code designed to perform fully-correlated simulations of quantum systems in continuous space at finite temperature using Path Integral Monte Carlo.
It is designed in a modular way to facilitate easy addition of new algorithms.
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Simulates and visualizes swarming algorithms with limited communication. Also provides an interface to animate particle motion by playback (with pause, fastforward, and rewind) of path information from files. Can output EPS figures and avi frames.
The NS-Mapper ad-hoc scenario editor is improved and extended by adding more realistic strategies, such as random based node placement, movement and traffic to the ad-hoc simulation of the Network Simulator 2 (NS-2).
This project consists in a simulation software of robot A.I. It is aimed at comparing the efficiency of robot intelligence against movement tasks between fixed checkpoints in a logical world.
Uattended Ground Sensor research-n-development has warranted the existance of a flexible simulation environment to emulate sensor placement, target movement and provide hooks to verify cluster behaviors.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
...The online version doesn't require any download - simply write/edit your code and simulate it side by side!
CNC Simulator is a Computer Numerical Control (CNC) lathe machine simulator. It simulates the path that the tool of a CNC lathe would take for a given program. The simulation is two-dimensional. with provision for final view in 3D using OpenGL.
This is a evolution of the original project written in the 2002 by Tom Fotherby.
The Java Visual Traffic Simulation project aims to provide an implementation to urban vehicle movement using a microscopic simulation approach.
Python program devoted to study the relationship between cells during inmune response. It is based on a 3D periodic boundary conditions grid where cells see each other and react according to certain movement, growth and interaction rules.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.
A simulator for self-organizing video replication and more
...We tackle these problems by introducing a bio-inspired algorithm, which lets the content place itself where it is needed. It is robust, scalable and adaptive. The transport path of content is exploited to replicate content and limited storage space is handled by clean-up mechanisms.
We implemented a simulator to show the algorithm's performance and to test its behavior under real circumstances. It is easily extendable to support several new scenarios or changes to the algorithm (see replication and client models).