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Arduino2Lego is a project developed at the Politecnico of Milan by a Computer Science Engineering student.
It aims to make all Lego NXT peripherals (motors, sensors,...) easily usable from Arduino.
To develop a light weight simulator for simulating the motion of different type of robots in different environments. This project involves an OpenGL based 3D simulator for a WANET.
This project is for converting PCB RS274X gerber files to RS274NGC Gcode files. Currently this software is in the early development stages. Currently working to simplify the program and improve reliability.
An interpreter for the G-code language, which can control a 3-axis Cartesian positioning system (ie for a CNC milling machine) which has electronics compatible with the RepRap project.
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MOVED TO GITHUB!! https://github.com/cmwslw/nxt-plus-plus
NXT++ is an interface written in C++ that allows the control LEGO MINDSTORMS NXT robots directly through a USB or Bluetooth connection. The interface is intended to be simple and easy to use. The interface can be used in any C++ program.
Sparrow is a C library for implementing real-time controllers on Linux-based data acquisition & control systems, including real-time display of data. Additional libraries for standard & advanced control functions (PID, RHC, EKF, NCS) are also availab
Windowed walking robot simulation system (based on Qt v.4 library). Allows projecting kinematic model of robot, planning robot movement, and movement simulation with gait parameters visualization. Program stores all data in XML files.
Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
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An easy and light carrier phase differential gps code that takes integrated carrier phase measurements from a ground station and a receiver and returns 2-5cm accuracy on relative positioning.
The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
DVC2D is a physical simulation library capable of simulating and animating planar systems of rigid bodies experiencing intermittent and steady unilateral contacts with friction. One can also include friction between the bodies and the plane of motio
DUAPI (distributed unified agent programming interface) is a class library for creating and modelling the society of autonomous software agents. It also common to active objects and virtualization paradigm at all.
It is a six d.o.f. path planner for free-flying robots. It is based on hierarchical cell CSpace decomposition, sampling and Harmonic functions. Path Planning and Haptic rendering are integrated to find a free path and to provide haptic feedback.
GMM-GMR is a light package of functions in C/C++ to compute Gaussian Mixture Model (GMM) and Gaussian Mixture Regression (GMR). It allows to encode any dataset in a GMM, and GMR can then be used to retrieve partial data by specifying the desired inputs.
Geeks Artificial Neural Network (G.A.N.N) is an open source project that started with the philosophy of being a new more advanced A.N.N that works as a platform for other applications. In other words, G.A.N.N should be considered as a "Black Box".
A 3D robots simulator written in python. Uses ODE physics and OpenGL/Inventor graphics. A differential wheels robot is provided. There is no user interface but the code is small and is intended to be easily extended for your simulations.
This is the code for FIRST robotics team 166's 2008 robotics code. It is written in C, and is intended for use on the 2008 Innovation FIRST robot controller, which utilizes a microchip PIC18F8722 processor to control a FIRST robot.
The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
MIARN(Modules for Intelligent Autonomous Robot Navigation) is a project of robotics perception and interaction. We provide a gui for controlling and visualizing playerstage.sf.net sensors and opencv algorithms
ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
This project is to share my work in visual recognition of gestures. It shows how I have implemented person detection, color adaptation and tracking of the user's right-hand, gesture feature extraction, etc. using a single videocamera.