Showing 13 open source projects for "control"

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  • 1
    RL Games

    RL Games

    RL implementations

    rl_games is a high-performance reinforcement learning framework optimized for GPU-based training, particularly in environments like robotics and continuous control tasks. It supports advanced algorithms and is built with PyTorch.
    Downloads: 1 This Week
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  • 2
    ManiSkill

    ManiSkill

    SAPIEN Manipulation Skill Framework

    ManiSkill is a benchmark platform for training and evaluating reinforcement learning agents on dexterous manipulation tasks using physics-based simulations. Developed by Hao Su Lab, it focuses on robotic manipulation with diverse, high-quality 3D tasks designed to challenge perception, control, and planning in robotics. ManiSkill provides both low-level control and visual observation spaces for realistic learning scenarios.
    Downloads: 0 This Week
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  • 3
    robosuite

    robosuite

    A Modular Simulation Framework and Benchmark for Robot Learning

    ...Developed by the ARISE Initiative, Robosuite offers a set of standardized benchmarks and customizable environments designed to advance research in robotic manipulation, control, and imitation learning. It emphasizes realistic simulations and ease of use for both single-task and multi-task learning.
    Downloads: 0 This Week
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  • 4
    Reinforcement Learning Course Materials

    Reinforcement Learning Course Materials

    Lecture notes, tutorial tasks including solutions

    Lecture notes, tutorial tasks including solutions as well as online videos for the reinforcement learning course hosted by Paderborn University. The source code for the entire course material is open and everyone is cordially invited to use it for self-learning (students) or to set up their own course (lecturers).
    Downloads: 0 This Week
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  • 5
    EnvPool

    EnvPool

    C++-based high-performance parallel environment execution engine

    EnvPool is a fast, asynchronous, and parallel RL environment library designed for scaling reinforcement learning experiments. Developed by SAIL at Singapore, it leverages C++ backend and Python frontend for extremely high-speed environment interaction, supporting thousands of environments running in parallel on a single machine. It's compatible with Gymnasium API and RLlib, making it suitable for scalable training pipelines.
    Downloads: 0 This Week
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  • 6
    Agent S

    Agent S

    Agent S: an open agentic framework that uses computers like a human

    Agent S is an open-source agentic framework designed to enable autonomous computer use through an Agent-Computer Interface (ACI). Built to operate graphical user interfaces like a human, it allows AI agents to perceive screens, reason about tasks, and execute actions across macOS, Windows, and Linux systems. The latest version, Agent S3, surpasses human-level performance on the OSWorld benchmark, demonstrating state-of-the-art results in complex multi-step computer tasks. Agent S combines...
    Downloads: 1 This Week
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  • 7
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    ...AI4U can be integrated into Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning present on stable-baslines. Train using multiple concurrent Unity/Godot environment instances. Unity/Godot environment partial control from Python. Wrap Unity/Godot learning environments as a gym.
    Downloads: 0 This Week
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  • 8
    CORL

    CORL

    High-quality single-file implementations of SOTA Offline

    CORL (Collection of Reinforcement Learning Environments for Control Tasks) is a modular and extensible set of high-quality reinforcement learning environments focused on continuous control and robotics. It aims to offer standardized environments suitable for benchmarking state-of-the-art RL algorithms in control tasks, including physics-based simulations and custom-designed scenarios.
    Downloads: 0 This Week
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  • 9
    Gym

    Gym

    Toolkit for developing and comparing reinforcement learning algorithms

    Gym by OpenAI is a toolkit for developing and comparing reinforcement learning algorithms. It supports teaching agents, everything from walking to playing games like Pong or Pinball. Open source interface to reinforce learning tasks. The gym library provides an easy-to-use suite of reinforcement learning tasks. Gym provides the environment, you provide the algorithm. You can write your agent using your existing numerical computation library, such as TensorFlow or Theano. It makes no...
    Downloads: 1 This Week
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  • 10
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 5 This Week
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  • 11
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    ...AirSim's development is oriented towards the goal of creating a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
    Downloads: 35 This Week
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  • 12
    gym-pybullet-drones

    gym-pybullet-drones

    PyBullet Gymnasium environments for multi-agent reinforcement

    Gym-PyBullet-Drones is an open-source Gym-compatible environment for training and evaluating reinforcement learning agents on drone control and swarm robotics tasks. It leverages the PyBullet physics engine to simulate quadrotors and provides a platform for studying control, navigation, and coordination of single and multiple drones in 3D space.
    Downloads: 0 This Week
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  • 13
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft. TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection. This lets you parse StarCraft data and interact with BWAPI from anywhere. ...
    Downloads: 0 This Week
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