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  • 1
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit:...
    Downloads: 0 This Week
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  • 2

    cerrla

    The CERRLA algorithm, developed by Sam Sarjant

    This project contains the files required to run the Cross-Entropy Relational Reinforcement Learning Agent (CERRLA) algorithm. Note that a copy of the JESS rules engine will also be required.
    Downloads: 1 This Week
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  • 3
    Ms. Pac-Man Framework

    Ms. Pac-Man Framework

    Using reinforcement learning with relative input to train Ms. Pac-Man

    This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA. The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).
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  • 4
    The Free Connectionist Q-learning Java Framework is an library for developing learning systems. Keywords: qlearning, artificial intelligence, alife, neural nets, neural networks, machine learning, reinforcement learning unsupervised learning agents lejos
    Downloads: 0 This Week
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  • 5
    PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
    Downloads: 4 This Week
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  • 6
    RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
    Downloads: 0 This Week
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