This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA.

The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of Artificial Intelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom (2012).

Features

  • (Graphical) simulation of the game Ms. Pac-Man
  • Uses a small number of clever relative inputs to represent the game environment
  • Reinforcement learning with either Q-Learning or SARSA
  • Highly configurable and easy to tweak
  • Results can be exported to .CSV or plotted in graphs
  • Extensive documentation

Project Samples

Project Activity

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License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

User Interface

Java AWT, Java Swing

Programming Language

Java

Related Categories

Java Intelligent Agents, Java Machine Learning Software, Java Reinforcement Learning Frameworks, Java Reinforcement Learning Libraries, Java Reinforcement Learning Algorithms

Registered

2012-09-19