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Using reinforcement learning with relative input to train Ms. Pac-Man
This Java-application contains all required components to simulate a game of Ms. Pac-Man and let an agent learn intelligent playing behaviour using reinforcement learning and either Q-Learning or SARSA.
The framework was developed by Luuk Bom and Ruud Henken, under supervision of Marco Wiering, Department of ArtificialIntelligence, University of Groningen. It formed the basis of a bachelor's thesis titled "Using reinforcement learning with relative input to train Ms. Pac-Man", L.A.M. Bom...
This project provides a framework for testing and comparing different machine learning algorithms (particularly reinforcement learning methods) in different scenarios. Its intended area of application is in research and education.
Parallel Reinforcement Evolutionary Artificial Neural Networks (PREANN) is a framework of flexible multi-layer ANN's with reinforcement learning based on genetic algorithms and a parallel implementation (using XMM registers and NVIDIA's CUDA).
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This is a third year computer science project.
A software system for simulating and animating Reinforcement Learning (RL) algorithms mainly for modular robots.
A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
PIQLE is a Platform Implementing Q-LEarning (and other Reinforcement Learning) algorithms in JAVA. Version 2 is a major refactoring. The core data structures and algorithms are in piqle-coreVersion2. Examples are in piqle-examplesVersion2. A complete doc
RL Poker is a study project Java implementation of an e-soft on-policy Monte Carlo Texas Hold'em poker reinforcement learning algoritm with a feedforward neural network and backpropagation. It provides a graphical interface to monitor game rounds.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
RL++ is an easy to use modular open source library for Reinforcement Learning written in C++. It includes learning algorithms (TD, Sarsa, Q) as well as the implementation of value function representations (LookupTable, TileCoding, Neuronal Network).
RL-POMDP is a Reinforcement Learning (RL) based algorithm to find approximate and satisfactory solution to POMDP problems. RL-POMDP is orders of magnitude faster than exact POMDP solver.