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A Multi-Modal World Model for Reconstructing, Generating, Simulation
...Another major part of the project is WorldLens, a rendering platform designed for interactive exploration with an engine-agnostic architecture, automatic image-based lighting, collisiondetection, and support for character interaction.
This project is based on pygame which has the power to simplify graphical output in some cases.
Additionally it includes methods for user input, some collisiondetection, sound and file access supporting ominous structures.
However this project is very limited and has more or less just been an educating experience for myself.
Thanks
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collisiondetection.
Moved to https://github.com/rdiankov/openrave
An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collisiondetection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
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Towerx is an air traffic control simulation game written in pygame. It displays a radar screen and can run python script-based levels. You play a tower controller who travels around the world.