Showing 19 open source projects for "python game engine"

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  • 1
    MuJoCo

    MuJoCo

    Multi-Joint dynamics with Contact. A general purpose physics simulator

    ...The platform includes built-in interactive visualization using OpenGL and a native graphical interface for analyzing and testing simulations. Additionally, it offers extensive utility functions for physics computation, Python bindings for developers, and a Unity plug-in to enable integration with game engines and visualization tools.
    Downloads: 4 This Week
    Last Update:
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  • 2
    Brax

    Brax

    Massively parallel rigidbody physics simulation

    Brax is a fast and fully differentiable physics engine for large-scale rigid body simulations, built on JAX. It is designed for research in reinforcement learning and robotics, enabling efficient simulations and gradient-based optimization.
    Downloads: 1 This Week
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  • 3

    Magnetar Quantum Vacuum Engineering

    Stellaris QED Engine Quantum Vacuum Engineering

    # Stellaris QED Engine ### Quantum Vacuum Engineering for Extreme Astrophysical Environments **A fully functional, real-time, closed-loop simulation of magnetar physics** Now with strong-field QED, dark photon conversion, general relativity, and force-free plasma dynamics — all in pure Python. ![Diagnostic Dashboard](stellaris_diagnostics_v0_5_0.png) ## Current Capabilities (v0.5.0 – 100% complete Month-1 target) | Feature | Status | Description | |----------------------------------|------------|-----------| | Realistic 10¹⁵ G magnetar dipole | Done | 10 km neutron star surface field | | Time-dependent FDTD solver | Done | 2.5D TE-mode wave propagation (leapfrog) | | Euler–Heisenberg nonlinear vacuum| Done | Full strong-field QED corrections | | Dark photon → photon conversion | Done | Field-dependent probability & energy loss | | General relativity | Done | Null geodesic ray tracing
    Downloads: 0 This Week
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  • 4
    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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    Downloads: 20 This Week
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  • 5

    Liquid rocket engine parameter solver

    This is the liquid rocket engine parameter solver Alpha release 1.

    This is the liquid rocket engine parameter solver Alpha release 1 which is the first version for this project. This first version will help to find thrust values by giving some values to the system
    Downloads: 0 This Week
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  • 6
    Open Dynamics Engine
    A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
    Downloads: 6 This Week
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  • 7
    Open source 3D physics and dynamics engine and library written in pure Java. This is a Java port of ODE / OpenDE (Open Dynamics Engine). THIS PROJECT HAS BEEN MOVED TO A NEW LOCATION: http://www.ode4j.org
    Downloads: 0 This Week
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  • 8
    lagrange_simulation_mechanics

    lagrange_simulation_mechanics

    simulations with Lagrangian method,both symbolic and by numeric deriv

    ...As to programming complexity, it's very simple... this all aims at classical physics simulation in a simple but efficient way. The numeric stuff really just illustrate the use of a real little physics-engine aimed at articulated body simulation... that's the funnest part of it: but of course much more is coming. Also some examples in Game Maker and Matlab/Octave are coming soon. link to Part 1 of the video where all method is thoroughly exmplained: http://youtu.be/ELD0WPOxNb0 http://youtu.be/Kjhkyq-pLLw the part_2 shall explain numeric stuff, and some support for collisions and serious rigid bodies jointed.
    Downloads: 0 This Week
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  • 9
    GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
    Downloads: 0 This Week
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  • 10
    Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
    Downloads: 0 This Week
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  • 11
    A useless physics engine for useless game ;-)
    Downloads: 0 This Week
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  • 12
    A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
    Downloads: 0 This Week
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  • 13
    The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
    Downloads: 0 This Week
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  • 14
    PyNewton provides an object oriented binding to access the Newton Game Dynamics engine from Python programs
    Downloads: 0 This Week
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  • 15
    If you want to make a game in Java, Base should be the first package you import.
    Downloads: 0 This Week
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  • 16
    This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer. Please read oour documentation. For latest sources use our Subversion-Tree.
    Downloads: 0 This Week
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  • 17
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
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  • 18
    Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
    Downloads: 1 This Week
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  • 19
    A 2D robotic simulation built on top of the Box2D physics engine. The goal is to make the code ridiculously easy to understand and extend.
    Downloads: 0 This Week
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