Showing 11 open source projects for "cross platform sync"

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    Monte Carlo eXtreme (MCX)

    Monte Carlo eXtreme (MCX)

    Physically accurate and validated GPU ray-tracer

    MCX is a GPU-accelerated, general-purpose, physically-accurate and feature-rich 3-D light transport simulator. It is one of the fastest simulators because it can use tens of thousands of GPU threads to simulate photons in parallel.
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    Downloads: 107 This Week
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  • 2
    SeaBreeze

    SeaBreeze

    Open-source cross-platform spectrometer device driver

    SeaBreeze is a device driver library that provides an interface to select Ocean Optics spectrometers. It is written in C/C++ and builds and runs on Windows (XP/7/8), MacOSX, and Linux (x86/x64/ARM).
    Downloads: 2 This Week
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  • 3
    MieConScat
    MieConScat is a GUI/Console program for generating MIE SCATtering data as a table of cross sections. It can generate scattering cross sections over specified angular ranges and total absorption cross sections. It was initially developed to aid work with optical particle counters (OPC) especially when CONverting data between cross section and diameter space. These methods are described in Rosenberg et al. 2012, Particle sizing calibration with refractive index correction for light scattering...
    Downloads: 0 This Week
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  • 4
    orbkit (Moved to Github)

    orbkit (Moved to Github)

    A Modular Python Toolbox for Cross-Platform Post-Processing of Quantum

    ...If you use orbkit in your work, please cite it as follows: Gunter Hermann, Vincent Pohl, Jean Christophe Tremblay, Beate Paulus, Hans-Christian Hege, and Axel Schild, "ORBKIT: A Modular Python Toolbox for Cross-Platform Postprocessing of Quantum Chemical Wavefunction Data", J. Comput. Chem. 2016, DOI: 10.1002/jcc.24358. orbkit's documentation can be found at http://orbkit.github.io/
    Downloads: 0 This Week
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  • 5
    SphereSim

    SphereSim

    Physical simulation of particle movements

    Physical simulation of particle movements. The computer program SphereSim simulates and animates the behavior and the movement of particles in a space. By forces (such as gravity in a particular direction and between the particles, repulsion of the particles against each other and from the walls, Lennard-Jones-Potential between particles) different physical effects in particle groups are calculated and shown, such as the Brownian motion. The application uses the programming language C++...
    Downloads: 0 This Week
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  • 6
    The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.
    Downloads: 0 This Week
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  • 7
    Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Engine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
    Downloads: 0 This Week
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  • 8
    SciAO is an open-source, cross-platform, and user-friendly toolbox based on the Scilab/Scicos environment for modeling and simulation of wave optics, especially for the adaptive optics.
    Downloads: 0 This Week
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  • 9
    Random number generator, and random number seed generator classes for C++. Includes abstract base classes and derived generators. Cross platform compatible.
    Downloads: 0 This Week
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  • 10
    The GDAC (Generic Device Access and Control) framework is an extensible multithreaded cross platform (Linux (x86,VME)/Windows) C++ device control environment. It typically will be used as the basis for custom OPC servers or front-end control software.
    Downloads: 0 This Week
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  • 11
    The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots. All development is cross platform. Initially for Linux and Windows. Languages used: C/C++,OpenG
    Downloads: 0 This Week
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