Showing 96 open source projects for "computing"

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  • 1
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
    Last Update:
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  • 2
    Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
    Downloads: 0 This Week
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  • 3
    POV-Ray Animations for everyone from everyone. Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
    Downloads: 0 This Week
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  • 4
    nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
    Downloads: 0 This Week
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  • 5
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 0 This Week
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  • 6
    Mars Eva Computing Environment is a JMF, JINI project that is used to provide a collaborative mission planning & execution environment for furture teams on Mars. This effort is part of a simulation for the Mars Society of Australia.
    Downloads: 0 This Week
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  • 7
    BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
    Downloads: 0 This Week
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  • 8
    distX is a script which can be used to distribute CPU intensive tasks to a cluster of machines. For example, distX has been used for distributed encoding of ogg vorbis files.
    Downloads: 0 This Week
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  • 9
    In the tradition of the Unix computing philosophy, here is yet another operator that does one simple task, namely the creation of an AVI MJPEG file given a list of JPEG/JFIF files.
    Downloads: 0 This Week
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  • 10
    A fractal generator that relies on cooperative computing for complex calculation.
    Downloads: 0 This Week
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  • 11
    DVDWeb is a Web Service which provides organization/search/lookup services through JAX-RPC API. The search can be done against the builtin DB (the user\'s private list of DVDs according to UPC codes) or against other Internet sites such as imdb or yahoo.
    Downloads: 0 This Week
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  • 12
    Generic clustering/load-balancing platform (over a LAN or internet) using java based P2P Aorta workers that execute java "tasklets". Various tasklets can be implemented to solve fractals, process images, render webpages, crack RSA "brute force".
    Downloads: 0 This Week
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  • 13
    ap02 presents a promiscuous model of data generation and self-display, making use of a virtual machine architecture to develop and execute self modifying instruction sets across networked nodes.
    Downloads: 0 This Week
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  • 14
    General purpose programs developed specifically for wearable computing.
    Downloads: 0 This Week
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  • 15
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 16

    SAA SOUND

    Moved to GitHub

    SAA SOUND is a software emulation library for the Philips SAA-1099 sound chip device (popular in computing and gaming devices in the late 1980's / early 1990's). Development of SAA SOUND began around 1996 with active development ceasing around 2001. Interest increased in August 2018 with the original author now revisiting the project after a considerable time. It has been incorporated into standalone chiptune players, computer hardware emulators (e.g.
    Downloads: 0 This Week
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  • 17
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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  • 18
    An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.
    Downloads: 0 This Week
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  • 19
    mBuddy is a project with the initial goal of allowing users of mobile devices (Java, J2ME) the option to find others based on interests, diet & other factors. Objectives are to allow intelligent, conditional, secure exchange of contact info, A/V & more.
    Downloads: 0 This Week
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  • 20

    cl-jpeg

    JPEG encoder implementation using OpenCL

    ...Unfortunately this implementation is no match for even one threaded SSE2 jpeg encoder, too much data goes through PCIe. Look at "Debunking the 100X GPU vs. CPU Myth: An Evaluation of Throughput Computing on CPU and GPU" paper by Victor W Lee, Changkyu Kim, Jatin Chhugani, Michael Deisher, Daehyun Kim, Anthony D. Nguyen, Nadathur Satish, Mikhail Smelyanskiy, Srinivas Chennupaty, Per Hammarlund, Ronak Singhal and Pradeep Dubey.
    Downloads: 0 This Week
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  • 21
    REX: Remote EXecution Distributed Computing Services for Linux and Solaris, providing C and C++ APIs, librex library and "rexd" daemon software to implement Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
    Downloads: 0 This Week
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