Showing 6 open source projects for "3d engine map editor"

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  • 1

    Moon panorama 360

    Software to restore cyclorama (360 deg. panorama) from photos

    This application allows visually restore a cyclorama from a set of photos covering 360 degrees in all directions to horizon. It was specially designed to restore panoramas obtained by Apollo missions in 1969-1972 but it can be used to restore any cyclorama from photos got in your tourist trip (for example). The main principle of the program is in projecting photos on a 360x360 sphere and combining it together. If you select a correct field of view (FOV) for photo images, its combination...
    Downloads: 0 This Week
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  • 2

    Heightmap terrain editor

    Easy Terrain editing and Heightmap creation

    This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
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  • 3
    NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. ...
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  • 4
    A XNA Game Development Project
    Downloads: 0 This Week
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  • 5
    A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
    Downloads: 4 This Week
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  • 6
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
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