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NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar.


InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++).

It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine.

The Runtime has a simple OpenGL-like C API.

I did a presentation at the Game Tech Brisbane meetup:

(Sorry for our poor filming skills)

The slides are here:

To find out more about Game Tech Brisbane:

insanefx Web Site




BSD License


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Additional Project Details

Intended Audience

Other Audience

User Interface

.NET/Mono, OpenGL, Project is a graphics toolkit, DirectX

Programming Language

C#, C++



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