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Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
Fractal explorer with movie recording, deep zoom, multicore and more
Fractice is a fractal explorer/renderer for Windows. It supports navigation, thumbnails, previews, deep zoom, printing, posters, palettes, multicore and distributed processing, movie recording, undo/redo, job control, VJ mixing, dual-monitor, & MIDI.
The goal of this fractal renderer is to enable intricate images to be created with maximum control over the results. To this end, it supports multiple layers, many fractal types (including user – defined equations) and different ways of rendering.
RATMAN is a real-time terrain renderer able to asynchronously access
terrain information from remote servers. The library is used as a rendering
engine in a networked viewer integrated with many different data sources.
Deploy Red Hat Enterprise Linux on Microsoft Azure for a secure, reliable, and scalable cloud environment, fully integrated with Microsoft services.
Red Hat Enterprise Linux (RHEL) on Microsoft Azure provides a secure, reliable, and flexible foundation for your cloud infrastructure. Red Hat Enterprise Linux on Microsoft Azure is ideal for enterprises seeking to enhance their cloud environment with seamless integration, consistent performance, and comprehensive support.
A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
Seb's RayTracer is a 3D renderer. It runs on the command line, taking camera, scenery, and output information from an XML file. It is currently a personal project that only runs on Cygwin and Linux.
Drupe is a 3D renderer. It consists of some basic low-level routines which can be freely programmed and controlled via JavaScript. This makes Drupe kind of Emacs for graphics rendering.
A JBIG2 decoder written for Java under a BSD license
The JPedal JBIG2 Image Decoder is a 100% pure Java image decoder for the JBIG2 file format. The decoder takes the JBIG2 image processing technology developed for the JPedal PDF renderer in 2007 and makes it available as a generic library for more general usage.
The JDeli Image Library https://www.idrsolutions.com/jdeli contains a much enhanced and faster version and also provides a complete ImageIO replacement (see https://www.idrsolutions.com/jdeli/imageio-replacement) for Tiff, JPEG...
Bright Data - All in One Platform for Proxies and Web Scraping
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A 3D renderer to synthesise free-viewpoint video. Free-viewpoint video allows 3D view synthesis from multiple video streams providing freedom of viewpoint in video - a Virtualized Reality(tm).
Scrender is a java library that performs screen capturing of web sites. It is essentially captures the web site's appearance as is is being rendered by operating system native browser. Scrender is built on top of SWT and is a part of the Dapper project
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.
Folio is an XSL Formatting Objects renderer. Written to Java 5, it aims at full conformance with XSL 1.0 and subsequent versions. Initial target renderer is PDF. HyFo is the Folio stand-alone hyphenation package.
An object-oriented 3D game engine with many features as: shader driven renderer, scene graph, game object management, resource management, input system. The engine is designed with ease of use and flexibility in mind to support different types of games.
The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
Engrane3D is a fully working LiveCD OS powered by Slackware/Slax with a personalized set of tools to set, configure clusters, tools for hosting serving, a built-in parallel 3D renderer and a nice set of compilers and libs (SDL,MPI, Mesa).
Yab3D is a library/application for Yabasic that enables 3d. In the final version it will have a 3d renderer, a gui for modeling and a real-time 3d engine (for interactive programs (e.g. Games))
A "learning by coding" type of 3D-studio with a basic set of features. Include a pure software-implemented renderer with support for per-pixel operations (such as Phong), textures, alpha/bump/environment-mapping etc.