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A MUD client for Android, iOS, Linux, Mac OS X and Windows
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scriptinglanguage, triggers, automapping, and a split screen interface to separate mud output from client input.
Installation instructions for Android, iOS, and several other operating systems are available on the website.
https://tintin.mudhalla.net
GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
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Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scriptinglanguage. RockMUD is based off of SocketMUD by Brian Graverson.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scriptinglanguage. This project has been put on the back burner due to llimitations of PHP and concept.
Moop (Mud, Object-Oriented, Pythonic) is a MOO written entirely in Python, with a Lambda-MOO-based syntax and using Python as its object scriptinglanguage.
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qfl is an ASL client for the Linux operating system. ASL is the Adventure ScriptingLanguage, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.
Treenimation is a tool for creating web-based, multiplayer board games and animated games embedded in a virtual city, Treenopolis. All games/user tools are coded in a scriptinglanguage: Treescript. Non-programmers can create drag-and-drop games as well.
AweMUD is a text-based MUD. Ease of playing, including simple commands with a sane syntax, is a high priority. A powerful scriptinglanguage is provided for customization and extension.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scriptinglanguage, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
The Achaean Curing Project is a collaborative attempt to derive a solid curing system for the text-based MUD Achaea: Dreams of Divine Lands, using the ZMud client's internal scriptinglanguage.
Original Gamer's Client aims to combine the convenience of a GUI-based MUD client with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scriptinglanguage.
MMC, the MUD client for UNIX and Win32. Main features: aliases, hotkeys, triggers list ordered by priority, MCCP, delayed/periodic commands, perl5 is used as a scriptinglanguage, writing sophisticated triggers and aliases is now simple and easy, and etc.
A multiplayer, client-server game engine with server-side scripting. The intent is to create something like "LPC but with graphics." The server-side language is Lua.