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A MUD client for Android, iOS, Linux, Mac OS X and Windows
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scriptinglanguage, triggers, automapping, and a split screen interface to separate mud output from client input.
Installation instructions for Android, iOS, and several other operating systems are available on the website.
https://tintin.mudhalla.net
GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scriptinglanguage. RockMUD is based off of SocketMUD by Brian Graverson.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scriptinglanguage. This project has been put on the back burner due to llimitations of PHP and concept.
qfl is an ASL client for the Linux operating system. ASL is the Adventure ScriptingLanguage, developed by Alex Warren for use in Quest, his text game system. Despite the name, qfl contains no code from Quest, but will be fully compatible with Quest.
MMC, the MUD client for UNIX and Win32. Main features: aliases, hotkeys, triggers list ordered by priority, MCCP, delayed/periodic commands, perl5 is used as a scriptinglanguage, writing sophisticated triggers and aliases is now simple and easy, and etc.