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A MUD client for Android, iOS, Linux, Mac OS X and Windows
TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scriptinglanguage, triggers, automapping, and a split screen interface to separate mud output from client input.
Installation instructions for Android, iOS, and several other operating systems are available on the website.
https://tintin.mudhalla.net
GGMud is an opensource multiplatform GRAPHICAL mud client. It uses the GTK toolkit for the GUI (quite similar to the ZMud one) and is compatible with tintin++ configuration files.
This is a project to develop the old DikuMUD/ROM2.4 to an updated code interfaced with the web using the PHP scriptinglanguage. This project has been put on the back burner due to llimitations of PHP and concept.
Moop (Mud, Object-Oriented, Pythonic) is a MOO written entirely in Python, with a Lambda-MOO-based syntax and using Python as its object scriptinglanguage.
Treenimation is a tool for creating web-based, multiplayer board games and animated games embedded in a virtual city, Treenopolis. All games/user tools are coded in a scriptinglanguage: Treescript. Non-programmers can create drag-and-drop games as well.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scriptinglanguage, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
The Achaean Curing Project is a collaborative attempt to derive a solid curing system for the text-based MUD Achaea: Dreams of Divine Lands, using the ZMud client's internal scriptinglanguage.
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Original Gamer's Client aims to combine the convenience of a GUI-based MUD client with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scriptinglanguage.
MMC, the MUD client for UNIX and Win32. Main features: aliases, hotkeys, triggers list ordered by priority, MCCP, delayed/periodic commands, perl5 is used as a scriptinglanguage, writing sophisticated triggers and aliases is now simple and easy, and etc.
A multiplayer, client-server game engine with server-side scripting. The intent is to create something like "LPC but with graphics." The server-side language is Lua.