Showing 630 open source projects for "unity game source code"

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  • 1
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment.
    Downloads: 22 This Week
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  • 2
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks inside the editor. ...
    Downloads: 13 This Week
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  • 3
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!...
    Downloads: 12 This Week
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  • 4
    BepInEx

    BepInEx

    Unity / XNA game patcher and plugin framework

    ...Bleeding edge builds are always the latest builds of the source code. Thus they are the opposite to stable builds: they have the newest features and bugfixes available, but usually tend to be the most buggy. Therefore you should use bleeding edge builds only if you are asked to or if you want to preview the upcoming version of BepInEx. Some games require some additional changes in order to work around specific limitations of different Unity versions.
    Downloads: 396 This Week
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  • 5
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability.
    Downloads: 23 This Week
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  • 6
    Claude Code Game Studios

    Claude Code Game Studios

    Turn Claude Code into a full game dev studio

    Claude Code Game Studios is a creative project that leverages AI coding agents to generate and manage game development workflows, effectively turning AI into a collaborative game studio assistant. The repository provides a structured environment where AI agents can be tasked with designing, coding, and iterating on game projects using natural language instructions. It emphasizes automation in game development, allowing users to delegate tasks such as asset creation, gameplay logic, and...
    Downloads: 10 This Week
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  • 7
    XUnity Auto Translator

    XUnity Auto Translator

    Advanced translator plugin that can be used to translate Unity games

    XUnity.AutoTranslator is an advanced plugin framework designed to automatically translate text in Unity-based games in real time by intercepting and replacing in-game text during rendering. It works by injecting itself into the game process and leveraging external translation services such as Google Translate, DeepL, or custom APIs to dynamically convert text into a target language. The tool supports both automatic translation and manual translation workflows, allowing users to refine or...
    Downloads: 156 This Week
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  • 8
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication...
    Downloads: 1 This Week
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  • 9
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
    Downloads: 2 This Week
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  • 10
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
    Downloads: 0 This Week
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  • 11
    JENGINE

    JENGINE

    The solution that allows unity games update in runtime

    ...You are welcome to make changes and PRs in this branch after fork, and you are also welcome to submit issues! The purpose of JEngine is to provide lean, beautiful and efficient code functions for game developers.
    Downloads: 0 This Week
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  • 12
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    ...Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code.
    Downloads: 0 This Week
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  • 13
    UnityCsReference
    ...If you want to modify Unity's source code (C# and C++), contact Unity sales for a commercial source code license. The repository includes third-party code subject to third-party notices.
    Downloads: 0 This Week
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  • 14
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards....
    Downloads: 2 This Week
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  • 15
    Phoenix Code Editor

    Phoenix Code Editor

    Phoenix is a modern open-source Code Editor for the web

    Phoenix is a modern open-source and free software code editor for the web, built for the browser.
    Downloads: 13 This Week
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  • 16
    Google Mobile Ads Unity Plugin

    Google Mobile Ads Unity Plugin

    }Unity Plugin for the Google Mobile Ads SDK

    The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables mobile app developers to maximize their monetization in native mobile apps. This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project. You can help improve the Google Mobile Ads Unity plugin by opting-in to sending usage data to Google. ...
    Downloads: 4 This Week
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  • 17
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5.
    Downloads: 28 This Week
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  • 18
    Crown Engine

    Crown Engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
    Downloads: 14 This Week
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  • 19
    XCharts

    XCharts

    A charting and data visualization library for Unity

    A charting and data visualization library for Unity. Unity data visualization chart plugin. A UGUIpowerful, easy-to-use, parameter-configurable data visualization chart plug-in. It supports ten built-in charts. A powerful, easy-to-use, configurable charting and data visualization library for Unity. Visual configuration of parameters, real-time preview of effects, and pure code drawing without additional resources. Support ten built-in charts such as line chart, column chart, pie chart, radar...
    Downloads: 13 This Week
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  • 20
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you like this framework or think it is useful, please write a review on AssetStore or give me a STAR or FORK it on Github, thank you! ...
    Downloads: 6 This Week
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  • 21
    xLUA

    xLUA

    xLua is a lua programming solution for C#

    xLua adds Lua script programming capabilities to C# environments such as Unity, .Net, Mono, etc. With xLua, these Lua codes can be easily called with C#. xLua has many breakthroughs in function, performance, and ease of use. The most representative of these aspects are C# implementation (methods, operators, attributes, events, etc.) can be replaced with Lua implementation at runtime; excellent GC optimization, custom struct, enumeration transfer between Lua and C# without C# gc alloc; and...
    Downloads: 5 This Week
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  • 22
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g....
    Downloads: 0 This Week
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  • 23
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files.
    Downloads: 4 This Week
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  • 24
    Tower Building Game

    Tower Building Game

    HTML5 Canvas Tower Building Game

    Tower Building Game is a small game project — likely implementing a classic “tower defense” or “tower-based” game — designed to showcase game-development fundamentals such as rendering, game logic, user interaction, and possibly simple physics or animations. As an open-source repository, tower_game aims not only to deliver a playable game, but also to serve as a learning resource or template: developers can inspect its code, understand how game loops, input handling, asset management, and state updates are organized. ...
    Downloads: 6 This Week
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  • 25
    opencvsharp

    opencvsharp

    OpenCV wrapper for .NET

    OpenCV wrapper for .NET. Some Docker images are provided to use OpenCvSharp with AppEngine Flexible. The native binding (libOpenCvSharpExtern) is already built in the docker image and you don't need to worry about it. OpenCvSharp won't work on Unity and Xamarin platform. For Unity, please consider using OpenCV for Unity or some other solutions. OpenCvSharp does not support CUDA. If you want to use the CUDA features, you need to customize the native bindings yourself. Objects of classes, such...
    Downloads: 12 This Week
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