Mirror is a high-level open-source networking library for Unity multiplayer games. It was originally based on UNET and has evolved into a stable, modular framework used by many production Unity projects. The library is designed to make multiplayer development easier by handling common networking patterns such as network identities, synchronization, remote procedure calls, authority, spawning, and transport integration. Mirror supports multiple low-level transports, making it adaptable to different game genres and deployment needs. It is suitable for small multiplayer games, cooperative games, competitive prototypes, and even larger persistent-world or MMORPG-style projects. The project is especially useful for Unity developers who want a mature networking layer without building protocol and synchronization systems from scratch.

Features

  • Unity multiplayer networking
  • High-level API over transport layers
  • Remote procedure calls
  • Networked object synchronization
  • Multiple transport compatibility
  • Production-tested open-source framework

Project Samples

Project Activity

See All Activity >

License

MIT License

Follow Mirror

Mirror Web Site

Other Useful Business Software
MongoDB Atlas runs apps anywhere Icon
MongoDB Atlas runs apps anywhere

Deploy in 115+ regions with the modern database for every enterprise.

MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Start Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Mirror!

Additional Project Details

Programming Language

C#

Related Categories

C# Social Networking Software, C# Reliable-UDP Library, C# KCP Software

Registered

2026-05-18