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In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
Pronounced "Open Spippy" (like "skippy" but with a "p" instead of a "k"): A reference implementation of the Session Peering Provisioning Protocol binding for SOAP being developed in the IETF's DRINKS Working Group.
In development. Allows user to create a randomised partition of a blender mesh object, populating such partitions object in variety of ways, while giving the user the ability to maintain updates between parent and child partition objects
Blender Scripting Library provides a python library for creating basic geometrical objects in blender.
This makes it possible to interface blender with a python script in the style POV-Ray users are used to do that in POV-Ray.
The project contains a matlab package for generating poised lattices and coarse-fine interpolation matrices for high-order adaptive mesh refinement. It accompanies the paper by Qinghai Zhang submitted to Comput. Methods Appl. Mech. Engrg.
A complete OpenCascade based MESH framework.Note this is not the original SALOME SMESH project but an effort to create a standalone mesh framework based on the existing one from SALOME project, plus adding WIN32 compatibility.
MVPaa has merged into the automatic analysis project on gihub:
https://github.com/rhodricusack/automaticanalysis
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MVPaa is a MVPA (Multi-Voxel Pattern Analysis) package made for the automatic analysis (http://www.cambridgeneuroimaging.com/aawiki) package.
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A live CD or USB system that can create or join an ad-hoc wireless mesh network.
Built on Ubuntu 10.04 LTS and using batman_adv kernel space mesh networking.
The mesh can use auto-configure mode to set an IP address based on the wireless MAC address. The system can act as an Internet gateway, providing DHCP and DNS service. If a gateway is already present on the mesh DHCP can be used to configure new nodes.
The Ekiga soft phone is included to prove phone and video communication.
Every...
DirectX mesh to jMonkeyEngine j3o converter. Can be used as command-line tool to perform batch conversion, or as library package in a jMonkeyEngine project. Written for jMonkeyEngine 3.
A CPU implementation of Raytracing using Multi Threads and XNA. For learning and experimenting purpose. Code is provided in the Downloadable file. Thiago Dias Pastor
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
CIVx is a free advanced PIV (Particle Imaging Velocimetry) code, developped in Fortran and C++. Input : pair of png images. Output : velocity field in NetCDF format. It is used by the UVMAT Matlab code develloped at LEGI.
PARAMESH is a package of Fortran 90 subroutines designed to provide an
application developer with an easy route to extend an existing serial
code which uses a logically cartesian structured mesh into a parallel
code with adaptive mesh refinement(AMR).
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Neural Mesh is a purely PHP, fast, easy Neural Network Manager, Administrator and Framework. It allows you to integrate Artificial Intelligence into your applications, quickly and easily, no matter what your experience.
Rudimentary graphics engine. Implements the basics of mesh skinning and animation in DirectX 11. Implements skinned instancing via DX10 and armature animation via DX11 compute shader. Tile-based AI. Status: sub-functional.
3D mesh is widely used in animation, game, movie and art design. Many commercial softwares support the operation of 3D mesh. This project intends to provide a light weight tool for mesh operation with source codes available.
A small experimental peer-to-peer mesh networking software written in C. Runs on Windows and Linux, 32/64bit, IPv4 & IPv6. The first version finds and monitors other nodes. This software is intended to support any usages.