A CPU implementation of Raytracing using Multi Threads and XNA. For learning and experimenting purpose. Code is provided in the Downloadable file. Thiago Dias Pastor
Features
- Use Bepu for Triangle Mesh / Ray Intersection
- Use XNA for basic Math and Rendering texture to the Screen
- Mult Thread support
- Only For learning and experiment new stuffs
- Support lots of primitives and lights types
Follow LearnRayTracing in CPU using XNA and C#
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