A CPU implementation of Raytracing using Multi Threads and XNA. For learning and experimenting purpose. Code is provided in the Downloadable file. Thiago Dias Pastor

Features

  • Use Bepu for Triangle Mesh / Ray Intersection
  • Use XNA for basic Math and Rendering texture to the Screen
  • Mult Thread support
  • Only For learning and experiment new stuffs
  • Support lots of primitives and lights types

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Registered

2010-11-29