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APTools (Accelerate Programming Tools) is a .NET libraries that aim to provide common needed objects and functions and therefore accelerate programming. Its brings immutable collections, parameter validation, design patterns interfaces and more.
This is a semi-async socket stream library. It is basically event based system, which is called whenever data is received but not requested. It also supports name resolution (sync or async). It supports TCP. No Winsock or BSD headers are exposed.
A web-based widget toolkit that creates customizable objects which can load content from any web-based application using asynchronous requests. Widgets work like miniature windows. They can be moved, shaded, locked, or hidden using mouse events.
TADNS is small, portable asynchronous DNS lookup library written in ANSI C. Works on Windows and UNIX. Extremely simple and clean API. The source code resides in single .c file.
MFSM is a middleware that implements the abstractions defined by the SAI architectural style for the design, analysis and implementation of complex dynamic systems that involve asynchronous concurrent processing of generic data streams.
xLightweb is an easy to use http network library to build high performance, scalable network applications. The library includes a HTTPClient and a HTTPServer. xLightweb’s programming API supports an asynchronous and synchronous programming style.
This is a python client that can be used to connect to RedDwarf game server. This client has been successfully used to connect Panda3D client to RedDwarf server.
The Waterken Server is a platform for building Java applications that use eventual control flow operations, such as asynchronous invocation, to communicate both within the application and across the network to other HTTP-based software.
The Intelligent Services Layer (ISL) is an advanced agent and service integration framework that supports distributed management; collaborative computing; intelligent software; and intelligent heterogeneous data access.
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Raken, web service controller, is based on JSON as a data definition language. it utilizes simple protocol, optional asynchronous interaction, recovery, localization, security, caching, batch, and multi-part messaging.
The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu).
NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
jHermes is an asynchronous communication framework for Java. In the spirit of Apache MINA, this is meant to provide a high-level abstraction for applications to utilize efficient asynchronous communication.
The workspace is developed to support collaborative learning. It is a contribution from CSCL lab at Pennstate. The unofficial code name of the Workspace is Neptune.
Very simple module to that uses asynchronous google analytics code. See http://code.google.com/apis/analytics/docs/tracking/asyncUsageGuide.html for the guidelines.
GameWeb is a web-based platform for experimental games research. GameWeb allows users to track mouse movements, create, adjust, pause and monitor games from a web interface. Based upon Apache, MySQL, and PHP projects.
A modern, portable CGI library written in standard C++. Asynchronous CGI and FastCGI are both supported in a clear, simple and efficient library built upon the Boost C++ libraries (esp. Boost.Asio). Free and commercial support available on request.
Parallelizable is a tiny framework in complement for java.util.conccurent api. Parallelizable is an abstract class to extend for making asynchronous parallel execution on a synchronous task. Very usefull if task often calls a very long process.
This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net
The Slim Network Application Framework is designed to be a simple asynchronous networking library that will provide both client and server inbound and outbound network connections with other Slimnet nodes.
Asynchronous Massive Multiplayer Online Side Scrolling Game is a (long-named) project I have started in an effort to make an efficient browser-enabled multiplayer game engine in the style of games such as Ghost Online(r) and Maplestory(r).
The Robust library is a Lejos based control library for Lego Mindstorms NXT. It supports asynchronous communication for almost all standard sensors such as ultrasonic, sound, touch and light sensor and some 3th party sensors e.g. compass or camera.
The new development team decided to move the project to google hosting platform, so for further reference please visit: http://code.google.com/p/robust-nxt/
A framework for doing asynchronous socket communications - useful for connecting to a large number of hosts in parallel from a single thread. Builds on top of Java NIO library and hides all socket, buffer details.
libdjvu is a DjVu Viewer for Hanlin V3 written in C. It has infinite levels of zoom in/out, window panning around the page, asynchronous page readahead, multicolumn mode and many other features.