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It's a little 3Dengine that uses SDL and OpenGL. At the beginning it will only support sprites and render basics, but we are interested in improving and extanding the functionallity.
A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
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LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
SmartRummyQ is a 3D game in network based on RummyQ boardgame, it has been delevoped in Java using Frameworks such as Java Monkey Engine (JME), Remote method Invocation (RMI), and substance as a look and feel.
This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3dengine. Please see the homepage for a closer description
Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
That project is inteded to be a great FreePascal (initialy, then Mono) 3D opensource game which will do a nice flightsim game. Is is intended to work on any Unix/Windows OS-es with OpenGL/SDL.
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
The SxEngine or "SxE" is a highly modular and cross platform game engine now in development. Its intended to be an effective solution for creating any kind of modern 3D/2D game.
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Edit Patrol is a tool allowing navigating in the World of Warcraft maps in 2D and 3D. The map includes some useful information concerning items and quests. Edit Patrol is written in for Win32 C++ and MFC and use OpenGL for the 3Dengine.
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader