Showing 13 open source projects for "gpu shader 5.0"

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  • 1
    ComputeSharp

    ComputeSharp

    .NET library to run C# code in parallel on the GPU through DX12

    ComputeSharp is a .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! You can use this library to create all sorts of things from scientific simulations, to animated...
    Downloads: 2 This Week
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  • 2
    luma.gl

    luma.gl

    High-performance Toolkit for WebGL-based data visualization

    luma.gl is a GPU toolkit for the Web-focused primarily on data visualization use cases. luma.gl aims to provide support for GPU programmers that need to work directly with shaders and want a low abstraction API that remains conceptually close to the WebGPU and WebGL APIs. Unlike other common WebGL APIs, the developer can choose to use the parts of luma.gl that support their use case and leave the others behind. While generic enough to be used for general 3D rendering, luma.gl's mandate...
    Downloads: 0 This Week
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  • 3
    GLSL-PathTracer

    GLSL-PathTracer

    A toy physically based GPU path tracer (C++/OpenGL/GLSL)

    A physically based path tracer that runs in a GLSL fragment shader.
    Downloads: 0 This Week
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  • 4
    wgpu

    wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API

    wgpu is a safe and portable graphics library for Rust based on the WebGPU API. It is suitable for general purpose graphics and compute on the GPU. Applications using wgpu run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2. Angle is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with GLES2 or DX11 support, which aren't accessible otherwise...
    Downloads: 0 This Week
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  • 5
    Tria Sistema Operatiu

    Tria Sistema Operatiu

    Helps you find, download & burn the best Operating System for any PC

    Tria O.S. detects hard & soft specs of the PC where you run it, you can load this info or specify it manually to let the program inform you what would be the best operating system for a specific PC, with the specified hardware, and then see the difference by adding RAM, a SSD hard drive, changing the graphics card ... etc. REQUIREMENTS: For Linux, you need GAMBAS 3.3 or later, so you will have to install the gambas3 package before installing. 90's EDITION needs 160 MB (192 MB on...
    Downloads: 23 This Week
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  • 6
    robot-monitor-graphics

    robot-monitor-graphics

    Simple and quick 2D/3D graphics engine for simulation.

    Simple and quick 2D/3D graphics rendering engine with the aim for making robotic simulations. Loads 2D/3D model files and texture files and easily control the pose and appearance of those 2D/3D objects. Lighting and shadow mapping are done in back-end processes. Performance is smooth since rendering engine uses shader programs and GPU power. The project uses OpenGL API and other external open source packages like GLFW and wxWidgets and is made a cross-platform API.
    Downloads: 0 This Week
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  • 7
    shadersrepository

    shadersrepository

    GPU Fragment Shaders Repository - GLSL

    GPU Fragment Shader Repository under the Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) Various Authors. Language: GLSL OpenGL ES.2.0 Compliant. Shaders Repository: git clone https://git.code.sf.net/p/shadersrepository/code shadersrepository-code
    Downloads: 0 This Week
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  • 8
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 15 This Week
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  • 9
    GPUImage

    GPUImage

    iOS framework for GPU-based image and video processing

    The GPUImage framework is a BSD-licensed iOS library that lets you apply GPU-accelerated filters and other effects to images, live camera video, and movies. In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a slightly simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection. GPUImage uses OpenGL ES 2.0 shaders to perform image and video...
    Downloads: 0 This Week
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  • 10
    GPU Edge Detector

    GPU Edge Detector

    GPU Interactive Program For Edge detection

    This is a standalone, all in one Edge Detector that is mainly running on GPU using the CUDA technology. Each algorithm also has an OpenCV counterpart which is the closest one in terms of speed. This project is partly based on the Sobel Filter sample available as part of the CUDA SDK. This project also partly uses the OpenCV library to load different types of image. This program includes: Prewitt filter, Roberts Cross, Canny edge detector and finally Sobel filter with the ability to modify...
    Downloads: 0 This Week
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  • 11

    GPUmat

    GPUmat is a C/C++ GPU engine for Matlab based on NVIDIA CUDA.

    Please download Windows and Linux version by clicking on "Browse All Files". GPUmat allows standard MATLAB code to run on GPUs. The engine is written in C/C++ and based on NVIDIA CUDA. Please contact gpyougroup@gmail.com for any questions. Unfortunately GPUmat was compiled for CUDA 5.0 and we basically stopped any support for other CUDA version because we don't have the resources to do it. But you can compile the source code if you want. Instructions to compile the source code...
    Downloads: 1 This Week
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  • 12

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    .... The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. This allows these calculations to be done on the GPU rather than CPU. The final shader pulls these values from the textures to place and render each particle. This demo includes controls like left-click to attract particles to the mouse cursor, right-click to repel. The mouse controls are poorly mapped to the 3D environment, so expect it to be a little off.
    Downloads: 0 This Week
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  • 13
    A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
    Downloads: 0 This Week
    Last Update:
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