Showing 436 open source projects for "scene"

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  • 1
    Consistent Depth

    Consistent Depth

    We estimate dense, flicker-free, geometrically consistent depth

    Consistent Depth is a research project developed by Facebook Research that presents an algorithm for reconstructing dense and geometrically consistent depth information for all pixels in a monocular video. The system builds upon traditional structure-from-motion (SfM) techniques to provide geometric constraints while integrating a convolutional neural network trained for single-image depth estimation. During inference, the model fine-tunes itself to align with the geometric constraints of a...
    Downloads: 0 This Week
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  • 2
    VCTRenderer

    VCTRenderer

    A real time global illumination solution that achieves glossy surfaces

    VCTRenderer is a real-time global illumination renderer built in C++ using Vulkan, leveraging voxel cone tracing (VCT) to achieve dynamic lighting, soft shadows, and indirect illumination. The renderer demonstrates cutting-edge rendering techniques aimed at achieving realistic lighting effects without precomputed data, making it ideal for games and interactive applications that need real-time performance with physically plausible lighting. It provides a clean implementation of voxelization...
    Downloads: 0 This Week
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  • 3
    3DHOP

    3DHOP

    3D Heritage Online Presenter

    3DHOP (3D Heritage Online Presenter) is an application for the creation of multimedia interactive Web presentations of digital cultural artifacts. 3DHOP allows easy visualization of 3D models directly inside HTML pages and streaming of multiresolution 3D meshes over HTTP, supporting the exploration of very large models on commodity computers and standard internet connections.
    Downloads: 0 This Week
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  • 4
    Dissapearing-People

    Dissapearing-People

    Removing people from complex backgrounds in real time

    ...Removing people from complex backgrounds in real-time using TensorFlow.js in the web browser using JavaScript. This code attempts to learn over time the makeup of the background of a video such that I can attempt to remove any humans from the scene. This is all happening in real-time, in the browser, using TensorFlow.js. This is an experiment. It may not be perfect in all situations. Go ahead and try it right now in your own web browser. Feel free to use in your own projects. Code is released under Apache licence. If you decide to use my code please consider giving me a shout out! ...
    Downloads: 2 This Week
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  • 5
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    ...It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested in graphics programming and game development.
    Downloads: 0 This Week
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  • 6

    Lexolights

    Lexolights is close-to-photorealistic 3D model viewer

    Lexolights is 3D model viewer focused on close-to-photorealistic user experience. To achieve the scene realism, it uses shaders and other latest technologies. It is based on OpenSceneGraph.
    Downloads: 0 This Week
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  • 7
    ApertusVR

    ApertusVR

    Virtual Reality software library

    The main feature of ApertusVR is the so called "Distributed Plugin-in Mechanism" which means that not only humans could be involved in a multi-user virtual reality scene but any element of the Internet of Things like hardware, software, robot or any kind of smart device. ApertusCore is a programming library written in C++11, that fulfills modern software requirements as it is modular, embeddable, platform-independent, and easily configurable. It contains basic software interfaces and modules for logging, event-handling, and for loading plugins and configurations. ...
    Downloads: 1 This Week
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  • 8
    Zdog

    Zdog

    Flat, round, designer-friendly pseudo-3D engine for canvas & SVG

    Zdog is a 3D JavaScript engine for <canvas> and SVG. With Zdog, you can design and render simple 3D models on the Web. Zdog is a pseudo-3D engine. Its geometries exist in 3D space, but are rendered as flat shapes. This makes Zdog special. Zdog is small. 2,100 lines of code for the entire library. 28KB minified. Zdog is round. All circular shapes are rendered as proper circles with rounded edges. No polygonal jaggies. Zdog is friendly. Modeling is done with a straight-forward declarative API....
    Downloads: 0 This Week
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  • 9
    DCVGAN

    DCVGAN

    DCVGAN: Depth Conditional Video Generation, ICIP 2019.

    ...The proposed model explicitly uses the information of depth in a video sequence as additional information for a GAN-based video generation scheme to make the model understands scene dynamics more accurately. The model uses pairs of color video and depth video for training and generates a video using the two steps. Generate the depth video to model the scene dynamics based on the geometrical information. To add appropriate color to the geometrical information of the scene, the domain translation from depth to color is performed for each image. ...
    Downloads: 0 This Week
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  • 10
    Lexolights is 3D model viewer focused on photorealistic user experience. To achieve the scene realism, it uses shaders and other latest technologies. It is based on OpenSceneGraph.
    Downloads: 0 This Week
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  • 11
    nunuStudio

    nunuStudio

    Web powered cross-platform 3D, WebXR game engine

    nunuStudio is an open-source editor + game development environment — a “studio” rather than just a library — designed to let developers create interactive 2D and 3D content through a user-friendly interface. It provides visual tools for scene editing, asset management, materials, and possibly scripting, aiming to reduce the friction of hand-coding every aspect from scratch. As an accessible entrypoint to game or interactive content creation, nunuStudio is well-suited for artists, designers, or developers who prefer a WYSIWYG (what you see is what you get) workflow instead of fully coding everything. ...
    Downloads: 2 This Week
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  • 12
    Panasonic Camera Remote Control

    Panasonic Camera Remote Control

    Provides remote video recording with zoom control

    This tiny tool is a simple remote control for Panasonic video cameras which support Wi-Fi. For now it's able to complete the following operations: show you preview of the video you are recording or going to record (you can watch it in the window of the tool or scale it as you prefer), turn camera video recording on, off, and to use camera zoom to scale the final picture. Before you start working with this video tool you need to connect your camera to your PC and find out IP address and...
    Downloads: 3 This Week
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  • 13
    Phaser 3 Plugin Path Builder

    Phaser 3 Plugin Path Builder

    Draw and edit Lines, Bezier Curves, Splines at runtime

    Phaser 3 Plugin Path Builder is a tool that allows developers to create and edit paths for path followers and tweens within Phaser 3 games. It supports various path types and enables runtime editing and exporting of paths.
    Downloads: 0 This Week
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  • 14
    Zenject

    Zenject

    Dependency Injection Framework for Unity3D

    ...Automatic binding on components in the scene using the ZenjectBinding component.
    Downloads: 1 This Week
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  • 15
    ClayGL

    ClayGL

    A WebGL graphic library for building scalable Web3D applications

    ClayGL is a WebGL graphic library for building scalable Web3D applications. It's easy to use, configurable for high-quality graphics. Benefit from the modularity and tree shaking, it can be scaled down to 22k(gzipped) for a basic 3D application. Animator object can only be created by Animation.prototype.animate method. After created, we can use clay.animation.Animator# when to add all keyframes and clay.animation.Animator#start it. Clips will be automatically created and added to the...
    Downloads: 1 This Week
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  • 16
    SG2Im

    SG2Im

    Code for "Image Generation from Scene Graphs", Johnson et al, CVPR 201

    sg2im is a research codebase that learns to synthesize images from scene graphs—structured descriptions of objects and their relationships. Instead of conditioning on free-form text alone, it leverages graph structure to control layout and interactions, generating scenes that respect constraints like “person left of dog” or “cup on table.” The pipeline typically predicts object layouts (bounding boxes and masks) from the graph, then renders a realistic image conditioned on those layouts. ...
    Downloads: 0 This Week
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  • 17
    Radiance

    Radiance

    Highly accurate ray-tracing software system for UNIX computers

    ...It is a suite of programs designed for the analysis and visualization of lighting in design. Radiance is superior to simpler lighting calculation and rendering tools in that there are no limitations on the geometry or the materials that may be simulated. Scene geometry, materials, luminaires, time, date and sky conditions (for daylight calculations) are specified; spectral radiance (ie. luminance + color), irradiance (illuminance + color) and glare indices are calculated. Simulation results may be displayed as color images, numerical values and contour plots. Radiance is useful for architects and engineers in predicting illumination, visual quality and appearance of innovative design spaces; and for researchers in evaluating new lighting and daylighting technologies.
    Downloads: 2 This Week
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  • 18
    xeogl

    xeogl

    A WebGL-based 3D engine for technical visualization

    ...Camera navigation controls. Camera animations (flyto, follow, path etc). Emphasis effects (wireframe, ghost, highlight, outline). Annotations. Cross-section views. Scene object hierarchies. Transform hierarchies. Bounding volumes. 3D picking, raycasting. Screen capture. You can dynamically edit most things in your scene at runtime. Animate your scenes by updating the properties of their components. Load 3D models into your scene from glTF.
    Downloads: 0 This Week
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  • 19
    UE4-Plugin-OffAxis

    UE4-Plugin-OffAxis

    This plugin provides a fishtank-VR via a so-called OffAxisProjection

    ...Copy the Plugin in your (you might need to create a Plugin folder in the directory where your project file is). Start (or restart) Unreal Engine. You might get a warning that the plugin needs to be rebuilt. That's normal. Drag the OffAxisActor in your scene. Set position of OffAxisActor to 0,0,0. In the OffAxisActor, place the child actors P_a, P_b, and P_c so that they correspond to the corners of your "virtual window". For some inputs, you might need to change the key if they are already in use in your project.
    Downloads: 0 This Week
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  • 20
    Web Operated DMX Controller

    Web Operated DMX Controller

    Arduino platform based Web DMX Controller

    A web based DMX Controller. Simply point your browser to the controller and you can control a full 512 universe DMX stage lights with scenes, scene fading and other functions. No RDM support.
    Downloads: 0 This Week
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  • 21
    Simple Note VR

    Simple Note VR

    Notification system to display plain text in VR for Unity engine

    A simple notification system to display plain text in VR for Unity engine. Please go to the release page to download the package. Import the package into your own project, simply drag the "NotificationVR" prefab to the scene. Then, in your own script, call "SimpleNoteVR.Instance. Notify(string words, float lingertime)" to trigger plain text notifications.([lingertime is the duration that your notification will last for]). You can also choose to call "SimpleNoteVR.Instance.Notfiy_Hold(string words)". This function will instead keep the notification in place until you call "SimpleNoteVR.Instance.Notfiy_Release" to release it. ...
    Downloads: 0 This Week
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  • 22
    Quesa

    Quesa

    3D rendering and scene graph library (moved to GitHub)

    High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
    Downloads: 5 This Week
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  • 23
    Coin3D

    Coin3D

    Implemention of SGI's Open Inventor.

    This project is a fork of the Coin 3D library located at https://bitbucket.org/Coin3D. It includes modifications to support the Wizzer Works Magic Lantern project.
    Downloads: 0 This Week
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  • 24
    Convolutional Recurrent Neural Network

    Convolutional Recurrent Neural Network

    Convolutional Recurrent Neural Network (CRNN) for image-based sequence

    ...The implementation also integrates the Connectionist Temporal Classification (CTC) loss function, enabling end-to-end training of the model using labeled sequence data. CRNN has been widely used in computer vision tasks that require interpreting text embedded in images, such as reading street signs, documents, or natural scene text.
    Downloads: 0 This Week
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  • 25
    IVCon-TL 3D scene conversion tool

    IVCon-TL 3D scene conversion tool

    Converts between many 3D data formats

    IVCon-TL can read and write a variety of 3D graphics file formats, converting from one to the other. Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
    Downloads: 0 This Week
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