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Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
AdH is a 3D multiplayer role playing game based on the greek antiquity. Preliminary projects include a C++ types serialization generator, and a 3D train game.
A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
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An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
JTres3D is a tetris clone build with Java3D. It is designed for offline playing on any system which runs java and java3D. Until now it is possible to play a classic tetris game in a 3D environmet and move around the game court.
A Java game engine based on the jMonkeyEngine graphics engine, built around maps consisting of only cubes (hexahedra). This will provide for simple but complete implementations of everything required for a game (lighting, physics, AI, level editing etc.)
Just a very RAW piece of 3D rogue-like game. Created with Irrlicht / Irrklang libraries.
1 Random Level 30x30 Tiles.
Primitive Combat And AI
A* as pathfinder. Map generator based on Rogue(1983) map generation algorithm.
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Mobile simple UI designer,for design UI in mobile device.
1. add GameCanvas code to Mobile phone GUI java source code
2. Add your GUI images to folder res
3. Copy your auto GameCanvas code to folder srcGUICanvas
4. Use wtk to create package
Penguinskiing is a fork of tux rider (android version) by drodin which is a port of tux rider (iphone version) which is also a port of the orginal famous game Tux Racer. We refreshed the user interface and release the sourcecode here under GPLv3.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Theme Pare Builder 3D, The Game version. As a cooperative effort we are building a gaming version for the theme park enthusiast that wants to build parks and run them. The original source will focus on a more serious tone as a CAD system.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
Source for the MCLawl Minecraft Creative server software, final release r67.1.2
People are free to talk about the code and submit updates/features to http://forums.mclawl.tk
Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
The purpose of this projects is to define, design and code a models-sharing system for the RepRap replication machines, so that end-users and designers can easily find, create, modify or build objects models.
Marmalius est un projet de jeu 3d (isometrique) multi-joueur comprenant un serveur et un client Pour l'instant seul le serveur est en developpement. Le projet Marmalius est un projet open source d'un jeu ressemblant a Runescape